{"author_link":"\/users\/rockford","author_name":"rockford","author_uid":"rockford","comments":[],"epoch":1674150093,"event":"LD52","format":"md","ldjam_node_id":322789,"likes":2,"metadata":{"p_key":"171727","p_author":"rockford","p_authorkey":"1316239","p_urlkey":"401027","p_title":"How I reduce the number of bugs during jams ","p_cat":"LDJam ","p_event":"LD52","p_time":"1674150093","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1316239","us_name":"rockford","us_username":"rockford","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":1,"author":316239,"body":"![Capture d'\u00e9cran 2023-01-08 17.44.37.png](\/\/\/raw\/f43\/d4\/z\/56a61.png)\n\nSound that my game does not have any visible bug.\n\nSome insight on how I achieve this:\n- I'm used to \"pure code\", no engine, for 35 years. This game is C# + Monogame, and I do not use any \"already made\" design pattern from Monogame, just my code. I use Monogame only for drawing textures, play sounds and get inputs.\n- I'm used to scripting langages for years, with no safety net, so I'm very careful with what I code, even using a compiled langage like C# (used for this project)\n- I learned on 8bits computers: no IDE, no completion, a bug can freeze the computer... best school ever.\n- I use simple code, no useless optimisation, my code \"tells a story\": I prefer 5 lines with detailled steps than 1 crappy unreadable line with a bunch of instructions in it\n- I always chose the simplest solution to resolve a problem\n- I never copy\/paste code from someone else\n- I never use external lib, except in extreme needs\n\nIn a nutshell: Keep your code simple and learn to work without safety net.\n\nPlay my game there and drop a vote \u2764\ufe0f:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/the-gluten-farm","comments":5,"comments-timestamp":"2023-01-23T04:35:25Z","created":"2023-01-19T17:26:06Z","files":[],"files-timestamp":0,"id":322789,"love":2,"love-timestamp":"2023-01-19T17:52:25Z","meta":[],"modified":"2023-01-23T04:35:25Z","name":"How I reduce the number of bugs during jams ","node-timestamp":"2023-01-19T20:11:25Z","parent":316247,"parents":[1,5,9,313060,316247],"path":"\/events\/ludum-dare\/52\/the-gluten-farm\/no-bugs-am-i-a-super-hero-my-method","published":"2023-01-19T17:41:33Z","scope":"public","slug":"no-bugs-am-i-a-super-hero-my-method","subsubtype":"","subtype":"","type":"post","version":1007770},"node_metadata":{"n_key":"322789","n_urlkey":"401027","n_parent":"316247","n_path":"\/events\/ludum-dare\/52\/the-gluten-farm\/no-bugs-am-i-a-super-hero-my-method","n_slug":"no-bugs-am-i-a-super-hero-my-met","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"316239","n_created":"1674149166","n_modified":"1674448525","n_version":"1007770","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/the-gluten-farm\/no-bugs-am-i-a-super-hero-my-method","text":"![Capture d'\u00e9cran 2023-01-08 17.44.37.png](\/\/\/raw\/f43\/d4\/z\/56a61.png)\n\nSound that my game does not have any visible bug.\n\nSome insight on how I achieve this:\n- I'm used to \"pure code\", no engine, for 35 years. This game is C# + Monogame, and I do not use any \"already made\" design pattern from Monogame, just my code. I use Monogame only for drawing textures, play sounds and get inputs.\n- I'm used to scripting langages for years, with no safety net, so I'm very careful with what I code, even using a compiled langage like C# (used for this project)\n- I learned on 8bits computers: no IDE, no completion, a bug can freeze the computer... best school ever.\n- I use simple code, no useless optimisation, my code \"tells a story\": I prefer 5 lines with detailled steps than 1 crappy unreadable line with a bunch of instructions in it\n- I always chose the simplest solution to resolve a problem\n- I never copy\/paste code from someone else\n- I never use external lib, except in extreme needs\n\nIn a nutshell: Keep your code simple and learn to work without safety net.\n\nPlay my game there and drop a vote \u2764\ufe0f:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/the-gluten-farm","title":"How I reduce the number of bugs during jams ","wayback_source":[]}