{"author_name":"Jani Nyk\u00e4nen","cat":"MiniLD","comments":[{"author_name":"Jordan","time":"July 11, 2015 9:11 pm","epoch":1436667060,"text":"Nice looniks. Keep it up.","spam":"N"}],"epoch":1436641740,"likes":2,"metadata":{"p_key":"17173","p_author":"Jani Nyk\u00e4nen","p_authorkey":"503344","p_urlkey":"52475","p_title":"A maze generator (work-in-progress)","p_cat":"MiniLD","p_event":"LD32","p_time":"1436641740","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I started working on a maze generator (for MiniLD 61). I have programmed almost thirty games in Html5\/Javascript, so this time I decided to use C# and Monogame.<\/p>\n <p>The generator can currently create mazes like this one:<\/p>\n <p><a href=\"http:\/\/dl.dropboxusercontent.com\/u\/98638115\/images\/maze_gen.png\"><img class=\"\" src=\"https:\/\/dl.dropboxusercontent.com\/u\/98638115\/images\/maze_gen.png\" alt=\"Maze generator\" width=\"681\" height=\"383\" \/><br \/>\n <\/a><em>(Click image to see it in the full size)<a href=\"https:\/\/dl.dropboxusercontent.com\/u\/98638115\/images\/maze_gen.png\"><br \/>\n <\/a><\/em><\/p>\n <p>It&#8217;s still need a bit work. As you can see, the first line and the last column only have &#8220;empty&#8221; tiles, no walls.<\/p>\n <p>What kind of game this will be? I&#8217;m planning to make an action-rpg game with an overworld inspired by the original <em>Legend of Zelda<\/em>, but that&#8217;s just a plan. So that maze determines the formation of the rooms, not the actual shape of walls.<\/p>","time":"July 11th, 2015 2:09 pm","title":"A maze generator (work-in-progress)"}