{"author_link":"\/users\/johnnysix","author_name":"johnnysix","author_uid":"johnnysix","comments":[],"epoch":1674343156,"event":"LD52","format":"md","ldjam_node_id":322936,"likes":1,"metadata":{"p_key":"171781","p_author":"johnnysix","p_authorkey":"1010272","p_urlkey":"401083","p_title":"Overboard? ","p_cat":"LDJam ","p_event":"LD52","p_time":"1674343156","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1010272","us_name":"johnnysix","us_username":"johnnysix","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":9,"author":10272,"body":"Any other construct users out there? Has anyone else come up with a more elegant solution for pushing contiguous lines of tiles ? \n\nAre you using arrays , or just collision testing within a loop?\n\n\nAm currently working on a system to assign all tiles a binary # based on possible tiles that allow movement , testing if blocked or not, then another array to test move vector against that. Any that have input velocity impart that down the chain, and once a tile without anything blocking it is found, the entire set moves..\n\nAm probably under\/over thinking it. :upside_down: \n\nCan share the .capx if anyone's interested!\n\n![pushable.png](\/\/\/raw\/028\/2\/z\/56b50.png)\n\nRelates to this isometric ratburger cake pushing cat game:\n\n![aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.png](\/\/\/raw\/028\/2\/z\/56b51.png)\n\n","comments":0,"created":"2023-01-21T23:14:55Z","files":[],"files-timestamp":0,"id":322936,"love":1,"love-timestamp":"2023-01-22T07:55:14Z","meta":[],"modified":"2023-01-22T07:55:14Z","name":"Overboard? ","node-timestamp":"2023-01-21T23:19:16Z","parent":314848,"parents":[1,5,9,313060,314848],"path":"\/events\/ludum-dare\/52\/cake-sweeper\/overboard","published":"2023-01-21T23:19:16Z","scope":"public","slug":"overboard","subsubtype":"","subtype":"","type":"post","version":1008220},"node_metadata":{"n_key":"322936","n_urlkey":"401083","n_parent":"314848","n_path":"\/events\/ludum-dare\/52\/cake-sweeper\/overboard","n_slug":"overboard","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10272","n_created":"1674342895","n_modified":"1674374114","n_version":"1008220","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/cake-sweeper\/overboard","text":"Any other construct users out there? Has anyone else come up with a more elegant solution for pushing contiguous lines of tiles ? \n\nAre you using arrays , or just collision testing within a loop?\n\n\nAm currently working on a system to assign all tiles a binary # based on possible tiles that allow movement , testing if blocked or not, then another array to test move vector against that. Any that have input velocity impart that down the chain, and once a tile without anything blocking it is found, the entire set moves..\n\nAm probably under\/over thinking it. :upside_down: \n\nCan share the .capx if anyone's interested!\n\n![pushable.png](\/\/\/raw\/028\/2\/z\/56b50.png)\n\nRelates to this isometric ratburger cake pushing cat game:\n\n![aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.png](\/\/\/raw\/028\/2\/z\/56b51.png)\n\n","title":"Overboard? ","wayback_source":[]}