Extras - 3 weeks to do 3 days worth of work
This jam, along with my friends, I've made a game for the extras category. It was purely for curiosity sake and because the "EU friendly time" was quite unfriendly for me, as an European.

The bad
In total we've spent 3 weeks, but they weren't as intense as the first 3 days. Having a lot of time makes you approach games differently, which is both good and bad, as I think I would have perished if I crunched for 3 weeks straight. And that large amount of time has also made us feel really tired.
The good
I can't say that it gone all for nothing. This game was using a custom input system which I've been working on for the past 2 years. It had some issues I had to fix during the jam, but I've even managed to code custom dynamic prompts that change depending if you use a controller or a keyboard. Sadly, saving keybinds doesn't work yet so I didn't include rebinding.

Conclusion
I think there is a reason that most jams take place during the weekend. You can dedicate a lot of your time and focus for a few days without many repercussions. Opening up an editor for a couple of hours daily won't get you too far. But at least I have the cool prompts :)
