Extras - 3 weeks to do 3 days worth of work

This jam, along with my friends, I've made a game for the extras category. It was purely for curiosity sake and because the "EU friendly time" was quite unfriendly for me, as an European.

Screenshot 2023-01-22 202542.png

The bad

In total we've spent 3 weeks, but they weren't as intense as the first 3 days. Having a lot of time makes you approach games differently, which is both good and bad, as I think I would have perished if I crunched for 3 weeks straight. And that large amount of time has also made us feel really tired.

The good

I can't say that it gone all for nothing. This game was using a custom input system which I've been working on for the past 2 years. It had some issues I had to fix during the jam, but I've even managed to code custom dynamic prompts that change depending if you use a controller or a keyboard. Sadly, saving keybinds doesn't work yet so I didn't include rebinding.

Screenshot 2023-01-22 202357.png

Conclusion

I think there is a reason that most jams take place during the weekend. You can dedicate a lot of your time and focus for a few days without many repercussions. Opening up an editor for a couple of hours daily won't get you too far. But at least I have the cool prompts :)

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