{"author_link":"\/users\/johnnysix","author_name":"johnnysix","author_uid":"johnnysix","comments":[],"epoch":1674519445,"event":"LD52","format":"md","ldjam_node_id":323073,"likes":2,"metadata":{"p_key":"171837","p_author":"johnnysix","p_authorkey":"1010272","p_urlkey":"401142","p_title":"One Step back for Two steps forward -  Rat Burger Cake Sweeper v2.0","p_cat":"LDJam ","p_event":"LD52","p_time":"1674519445","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1010272","us_name":"johnnysix","us_username":"johnnysix","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":9,"author":10272,"body":"Thanks to R0J0hound for helping me solve a mental roadblock trying to figure out Cake Trains in Isometric. :sob: \n\nAm reworking the game from scratch almost, to have a 2d layout that's rendered in Isometric 3d, as it makes more sense.  I made a huge rod for my back with maths and converting between to do enemy proximity and stuff.  If I do the calculations in 2d space and just RENDER to Isometric, should be a breeze! :smile: \n\nContiguous Cake Push\n![ezgif.com-gif-maker(8).gif](\/\/\/raw\/028\/2\/z\/56c14.gif)\n\n\nMobile Controls\n\n![ezgif.com-gif-maker(7).gif](\/\/\/raw\/028\/2\/z\/56c15.gif)\n\n\nWhat it will look like when rendered in Isometric again ( without the debug stuff )\n\n![ezgif.com-gif-maker(5).gif](\/\/\/raw\/028\/2\/z\/56c16.gif)\n","comments":2,"comments-timestamp":"2023-01-25T18:51:00Z","created":"2023-01-24T00:06:29Z","files":[],"files-timestamp":0,"id":323073,"love":2,"love-timestamp":"2023-01-24T22:34:40Z","meta":[],"modified":"2023-01-25T18:51:00Z","name":"One Step back for Two steps forward -  Rat Burger Cake Sweeper v2.0","node-timestamp":"2023-01-24T00:17:25Z","parent":314848,"parents":[1,5,9,313060,314848],"path":"\/events\/ludum-dare\/52\/cake-sweeper\/one-step-back-for-two-steps-forward-rat-burger-cake-sweeper-v2-0","published":"2023-01-24T00:17:25Z","scope":"public","slug":"one-step-back-for-two-steps-forward-rat-burger-cake-sweeper-v2-0","subsubtype":"","subtype":"","type":"post","version":1008669},"node_metadata":{"n_key":"323073","n_urlkey":"401142","n_parent":"314848","n_path":"\/events\/ludum-dare\/52\/cake-sweeper\/one-step-back-for-two-steps-forward-rat-burger-cake-sweeper-v2-0","n_slug":"one-step-back-for-two-steps-forw","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10272","n_created":"1674518789","n_modified":"1674672660","n_version":"1008669","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/cake-sweeper\/one-step-back-for-two-steps-forward-rat-burger-cake-sweeper-v2-0","text":"Thanks to R0J0hound for helping me solve a mental roadblock trying to figure out Cake Trains in Isometric. :sob: \n\nAm reworking the game from scratch almost, to have a 2d layout that's rendered in Isometric 3d, as it makes more sense.  I made a huge rod for my back with maths and converting between to do enemy proximity and stuff.  If I do the calculations in 2d space and just RENDER to Isometric, should be a breeze! :smile: \n\nContiguous Cake Push\n![ezgif.com-gif-maker(8).gif](\/\/\/raw\/028\/2\/z\/56c14.gif)\n\n\nMobile Controls\n\n![ezgif.com-gif-maker(7).gif](\/\/\/raw\/028\/2\/z\/56c15.gif)\n\n\nWhat it will look like when rendered in Isometric again ( without the debug stuff )\n\n![ezgif.com-gif-maker(5).gif](\/\/\/raw\/028\/2\/z\/56c16.gif)\n","title":"One Step back for Two steps forward -  Rat Burger Cake Sweeper v2.0","wayback_source":[]}