{"author_link":"\/users\/nayth","author_name":"Nayth","author_uid":"nayth","comments":[],"epoch":1674568167,"event":"LD52","format":"md","ldjam_node_id":323091,"likes":10,"metadata":{"p_key":"171842","p_author":"Nayth","p_authorkey":"1314397","p_urlkey":"401147","p_title":"Creating improvised visuals for the game jam","p_cat":"LDJam ","p_event":"LD52","p_time":"1674568167","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1314397","us_name":"Nayth","us_username":"nayth","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":-1000,"author":314397,"body":"Hey,\n\nTwas my first time doing a game jam for [Danger in the Potager](https:\/\/ldjam.com\/events\/ludum-dare\/52\/danger-in-the-potager) (almost 50 ratings !)\n\nI wondered how did you manage to create from scratch so many assets in such a samll amount of time ?\n\nI deliberately chose pixel art to speed create all the sprites because this way I knew the player would be more lenient towards the result if it was chunky or inconsistent.\n\nI felt I needed to speed run the drawing process as I did not allow many retakes during the week end, that was quite the pressure :o\n\nI just looked back at my step by steps, it really felt I rushed all the drawings but thanks to the pixel art and humor, it did not fell too out of place ^^ So I'm happy with my choices\n\n![SplashScreen_1.gif](\/\/\/raw\/d1c\/c4\/z\/56c37.gif)\n\n![Background.gif](\/\/\/raw\/d1c\/c4\/z\/56c36.gif)\n\n![Carrot.gif](\/\/\/raw\/d1c\/c4\/z\/56c39.gif)\n\n","comments":2,"comments-timestamp":"2023-01-24T22:16:07Z","created":"2023-01-24T13:34:19Z","files":[],"files-timestamp":0,"id":323091,"love":10,"love-timestamp":"2023-01-24T22:30:20Z","meta":[],"modified":"2023-01-24T22:30:20Z","name":"Creating improvised visuals for the game jam","node-timestamp":"2023-01-24T13:49:27Z","parent":314396,"parents":[1,5,9,313060,314396],"path":"\/events\/ludum-dare\/52\/danger-in-the-potager\/creating-improvised-visuals-for-the-game-jam","published":"2023-01-24T13:49:27Z","scope":"public","slug":"creating-improvised-visuals-for-the-game-jam","subsubtype":"","subtype":"","type":"post","version":1008742},"node_metadata":{"n_key":"323091","n_urlkey":"401147","n_parent":"314396","n_path":"\/events\/ludum-dare\/52\/danger-in-the-potager\/creating-improvised-visuals-for-the-game-jam","n_slug":"creating-improvised-visuals-for-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"314397","n_created":"1674567259","n_modified":"1674599420","n_version":"1008742","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/danger-in-the-potager\/creating-improvised-visuals-for-the-game-jam","text":"Hey,\n\nTwas my first time doing a game jam for [Danger in the Potager](https:\/\/ldjam.com\/events\/ludum-dare\/52\/danger-in-the-potager) (almost 50 ratings !)\n\nI wondered how did you manage to create from scratch so many assets in such a samll amount of time ?\n\nI deliberately chose pixel art to speed create all the sprites because this way I knew the player would be more lenient towards the result if it was chunky or inconsistent.\n\nI felt I needed to speed run the drawing process as I did not allow many retakes during the week end, that was quite the pressure :o\n\nI just looked back at my step by steps, it really felt I rushed all the drawings but thanks to the pixel art and humor, it did not fell too out of place ^^ So I'm happy with my choices\n\n![SplashScreen_1.gif](\/\/\/raw\/d1c\/c4\/z\/56c37.gif)\n\n![Background.gif](\/\/\/raw\/d1c\/c4\/z\/56c36.gif)\n\n![Carrot.gif](\/\/\/raw\/d1c\/c4\/z\/56c39.gif)\n\n","title":"Creating improvised visuals for the game jam","wayback_source":[]}