Thanks for playing Nesting!!
I'm thrilled to see that Nesting received a total of 107.75 ratings, and really I can't thank enough everyone who tried the game and left feedback. This was my first ever jam and to see the positive reception is absolutely heartwarming.
This was also my first serious attempt at a Pico8 game, and while looking at the code editor in Pico8 for a long time starts to feel like staring at CRT static, the sprite, map, and audio editors were an absolute joy to work with and the only way I was able to complete what I did with Nesting within 48 hours. I wanted to create just enough to get a full feel of the mechanics. So two tutorial levels, one more dangerous level, and then one "flight playground" sort of level before arriving at the end screen area. Seeing everyone's screenshots of how many twigs they'd collected next to their next was so much fun.

I saw quite a few people mention how the sprite and footsteps changed once you collected 10 twigs, but did anyone collect 20 at one time in the final level to see the extremely-overburdened sprites? :smile: It's extremely funny to me to watch the little bird struggle to fly with that many twigs, but it's also extremely difficult to press the flap button with perfect timing to gain any height. Fun fact: Many people commented about the bird sprites and footstep sound effects that change as the little bird becomes overburdened. Those bits of polish were all authored and implemented within the last hour of the Jam, I'm really glad I had the time in the end because they added so much charm :sweat_smile:

Can't wait for the next Ludem Dare, and thank you again everyone who's played and rated!