{"author_link":"\/users\/shigor","author_name":"Shigor","author_uid":"shigor","comments":[],"epoch":1675081687,"event":"LD52","format":"md","ldjam_node_id":323528,"likes":2,"metadata":{"p_key":"172008","p_author":"Shigor","p_authorkey":"1006608","p_urlkey":"401320","p_title":"Opus Harvesticum - week 3 progress","p_cat":"LDJam ","p_event":"LD52","p_time":"1675081687","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1006608","us_name":"Shigor","us_username":"shigor","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":6,"author":6608,"body":"https:\/\/www.youtube.com\/watch?v=z9ZaChc6E3Q\n\nI wasn't able to do anything playable, not even for the extra category... writing basic code for a rather big game just takes too much time if you want to continue with it, instead of just hacking it together to hold enough... But, after 3 weeks, I'm now in a stage where I'll freeze current functionality and content and start working on the visuals and controls polishing - if I can't get to a level where I'll be satisfied with the visuals, there's not much point on working on it anymore :)\n","comments":0,"created":"2023-01-30T12:25:57Z","files":[],"files-timestamp":0,"id":323528,"love":2,"love-timestamp":"2023-01-30T12:33:35Z","meta":[],"modified":"2023-01-30T12:33:35Z","name":"Opus Harvesticum - week 3 progress","node-timestamp":"2023-01-30T12:28:07Z","parent":314932,"parents":[1,5,9,313060,314932],"path":"\/events\/ludum-dare\/52\/opus-harvesticum\/opus-harvesticum-week-3-progress","published":"2023-01-30T12:28:07Z","scope":"public","slug":"opus-harvesticum-week-3-progress","subsubtype":"","subtype":"","type":"post","version":1010323},"node_metadata":{"n_key":"323528","n_urlkey":"401320","n_parent":"314932","n_path":"\/events\/ludum-dare\/52\/opus-harvesticum\/opus-harvesticum-week-3-progress","n_slug":"opus-harvesticum-week-3-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6608","n_created":"1675081557","n_modified":"1675082015","n_version":"1010323","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/opus-harvesticum\/opus-harvesticum-week-3-progress","text":"https:\/\/www.youtube.com\/watch?v=z9ZaChc6E3Q\n\nI wasn't able to do anything playable, not even for the extra category... writing basic code for a rather big game just takes too much time if you want to continue with it, instead of just hacking it together to hold enough... But, after 3 weeks, I'm now in a stage where I'll freeze current functionality and content and start working on the visuals and controls polishing - if I can't get to a level where I'll be satisfied with the visuals, there's not much point on working on it anymore :)\n","title":"Opus Harvesticum - week 3 progress","wayback_source":[]}