{"author_link":"\/users\/geckoo1337","author_name":"Geckoo1337","author_uid":"geckoo1337","comments":[],"epoch":1675091289,"event":"LD52","format":"md","ldjam_node_id":323533,"likes":7,"metadata":{"p_key":"172009","p_author":"Geckoo1337","p_authorkey":"1000409","p_urlkey":"401321","p_title":"Thank you ","p_cat":"LDJam ","p_event":"LD52","p_time":"1675091289","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1000409","us_name":"Geckoo1337","us_username":"geckoo1337","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":15,"author":409,"body":"![LD52.png](\/\/\/raw\/991\/z\/56ecf.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/star-harvest\n\nThank you everyone. This LudumDare session was amazing as usual - and I had fun developing my project, playing other games. Some of them were just amazing. Bravo to the winners. I did not expect anything about my own project, but I am surprised by its scores which are not bad at all. Thank you ++\n\nPS : the Pixel game Engine which I use for my projects is now available on GitHub with some other stuffs. If you are searching for a simple way to create a prototype (or participating in a GameJam\/CodeJam), you could be interested by its simplicity. Take a look at this single header file. High C++ skill required ++\n\nhttps:\/\/github.com\/geckoo1337\/Geckoo1337-engine","comments":0,"created":"2023-01-30T15:02:27Z","files":[],"files-timestamp":0,"id":323533,"love":7,"love-timestamp":"2023-01-31T09:58:40Z","meta":[],"modified":"2023-01-31T09:58:40Z","name":"Thank you ","node-timestamp":"2023-01-30T15:15:25Z","parent":313294,"parents":[1,5,9,313060,313294],"path":"\/events\/ludum-dare\/52\/star-harvest\/thank-you","published":"2023-01-30T15:08:09Z","scope":"public","slug":"thank-you","subsubtype":"","subtype":"","type":"post","version":1010334},"node_metadata":{"n_key":"323533","n_urlkey":"401321","n_parent":"313294","n_path":"\/events\/ludum-dare\/52\/star-harvest\/thank-you","n_slug":"thank-you","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"409","n_created":"1675090947","n_modified":"1675159120","n_version":"1010334","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/star-harvest\/thank-you","text":"![LD52.png](\/\/\/raw\/991\/z\/56ecf.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/star-harvest\n\nThank you everyone. This LudumDare session was amazing as usual - and I had fun developing my project, playing other games. Some of them were just amazing. Bravo to the winners. I did not expect anything about my own project, but I am surprised by its scores which are not bad at all. Thank you ++\n\nPS : the Pixel game Engine which I use for my projects is now available on GitHub with some other stuffs. If you are searching for a simple way to create a prototype (or participating in a GameJam\/CodeJam), you could be interested by its simplicity. Take a look at this single header file. High C++ skill required ++\n\nhttps:\/\/github.com\/geckoo1337\/Geckoo1337-engine","title":"Thank you ","wayback_source":[]}