{"author_name":"Thingo Studios","cat":"MiniLD","comments":[],"epoch":1435078020,"likes":2,"metadata":{"p_key":"17202","p_author":"Thingo Studios","p_authorkey":"504685","p_urlkey":"52504","p_title":"October Challenge: Let\u2019s Finish Boulevard of Broken Themes!","p_cat":"MiniLD","p_event":"LD32","p_time":"1435078020","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"504685","us_name":"Thingo Studios","us_username":"Thingo Studios","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>&nbsp;<\/p>\n <p>Hello! I know that Halloween is a little bit more than a week away, but I&#8217;ve decided to participate in this year&#8217;s October Challenge! Some of you might remember my LD30 entry, <strong><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=31541\">Boulevard of Broken Themes<\/a><\/strong>&#8212; a game where you traversed your world through games based on potential LD30 themes. It did very well in the Humor department, but I bit off slightly more than I could chew and only finished ~60% of the game&#8217;s levels. As a result, I&#8217;ve decided to finish up the game in the few <del>months<\/del> days before November 1st is upon us.<\/p>\n <p>A big feature I intended to implement in the original game was a telephone system. If you paid attention during the various levels, you&#8217;ll have noticed that there were phone numbers scattered throughout the game. But even if you noticed that you could call <strong>377-3774<\/strong> to schedule an appointment with Dr. Pepsi, there wasn&#8217;t any way to call him up mid-game. But now there&#8217;s a phone in the hub that you can use to dial all those numbers! There&#8217;s also a skip line that lets you go through levels, and there&#8217;s a help line if you&#8217;re stuck on a level, as you can see in the screenshot below.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/06\/bobt-level-3.png\"><img class=\"alignnone size-large wp-image-469222\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/06\/bobt-level-3-550x413.png\" alt=\"bobt level 3\" width=\"550\" height=\"413\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/06\/bobt-level-3-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/06\/bobt-level-3-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/06\/bobt-level-3.png 640w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>I&#8217;ve also been working on the game&#8217;s earlier levels. If you played the original game, you may remember being frustrated by Level 3 (No One Can See You), where you couldn&#8217;t find yourself in the stage. In the updated version, you can see your position by noticing where your body covers up cracks in the background; this makes the level&#8217;s difficulty precision platforming rather than remembering where the heck you are.<\/p>\n <p>If any of you run Windows and have an interest in playtesting this game, please send me a line at <strong>thingo@plippi.com.<\/strong><\/p>\n <p>&nbsp;<\/p>","time":"June 23rd, 2015 11:47 am","title":"October Challenge: Let\u2019s Finish Boulevard of Broken Themes!"}