{"author_link":"\/users\/zsharpfire","author_name":"zSharpFire","author_uid":"zsharpfire","comments":[],"epoch":1675464604,"event":"LD52","format":"md","ldjam_node_id":323807,"likes":1,"metadata":{"p_key":"172021","p_author":"zSharpFire","p_authorkey":"1270513","p_urlkey":"401333","p_title":"Ludum Dare 52 - Post Mortem","p_cat":"LDJam ","p_event":"LD52","p_time":"1675464604","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1270513","us_name":"zSharpFire","us_username":"zsharpfire","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":3,"author":270513,"body":"![image (1).png](\/\/\/raw\/1b0\/24\/z\/56f73.png)\n# How It Started\nOnce I saw the theme I immediately knew everyone would be doing either a game with a soul reaper or a game with a farm, but still i found it interesting and decided to give it a shot. I missed quite a few LDs, which I now really regret since making this game made me remember why i loved partecipating.\n\n\n# How It Went\n![thumbnail.PNG](\/\/\/raw\/1b0\/24\/z\/56f74.png)\nI find LDs to be more of a *learning* experience than just a fun one, so for this game i decided to take a huge step out of my confort zone and tried to *explore* two areas which I completly neglected in the other games: **3D Graphics** and **Sound**. This was the first game which I coded all by myself, without help from any decades old tutorials, something that made me really happy. I wanted to make a game which **felt good** to play and I kinda achieved that, but in doing so I made a big mistake.\n\nI had spent a ton of time trying to solve sfxs bugs and game-feel mechanics, time which I could have ( and should have ) used to give the game a greater objective other than mindlessly farming vegetables. I had an idea in mind, but I simply couldn't make it in time: I wanted to make a farming tycoon, with more self reliant builds ( like a chicken coop that automatically gave you eggs, a dairy farm for milk and more ), which was eventually going to be the objective of the game: unlock the higher-cost higher-reward resource in line, and I'm kinda disappointed I didn't manage to do it. **That also means that I could probably go back and revisit the game in the future**\n\n# What I Learnt\n![ratings ld52.PNG](\/\/\/raw\/1b0\/24\/z\/56f75.png)\nYou know what's easier than learning from your mistakes? Learning from others' mistakes. Here's what I did wrong, try avoiding these things in your next LD.\n- **Time management**: In a competition where time is limited, you can't afford to waste time ( not necessarily by not working but even by working wrong )\n- **Basics**: Focussing on new things can be fun and useful, but don't remember that a game needs to have core basic fundamentals that give the player an **objective** and **rewards** him for completing it.\n\n# What's Next\nI don't know if I'm going to give another try at making this game in the future, but what I know for sure is that i'm going to stick for the next LDs. Not only that, I'm also probably going to partecipate in **couple** with a friend, something that should make things much easier and lead to more polished and fun products.\n\nI hope you enjoyed this Ludum Dare, farewell fellow game developer and until the next LD!","comments":0,"created":"2023-02-03T22:27:28Z","files":[],"files-timestamp":0,"id":323807,"love":1,"love-timestamp":"2023-02-05T02:22:27Z","meta":[],"modified":"2023-02-05T02:22:27Z","name":"Ludum Dare 52 - Post Mortem","node-timestamp":"2023-02-03T22:50:04Z","parent":313872,"parents":[1,5,9,313060,313872],"path":"\/events\/ludum-dare\/52\/harvest-haven\/ludum-dare-52-post-mortem","published":"2023-02-03T22:50:04Z","scope":"public","slug":"ludum-dare-52-post-mortem","subsubtype":"","subtype":"","type":"post","version":1010913},"node_metadata":{"n_key":"323807","n_urlkey":"401333","n_parent":"313872","n_path":"\/events\/ludum-dare\/52\/harvest-haven\/ludum-dare-52-post-mortem","n_slug":"ludum-dare-52-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"270513","n_created":"1675463248","n_modified":"1675563747","n_version":"1010913","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/harvest-haven\/ludum-dare-52-post-mortem","text":"![image (1).png](\/\/\/raw\/1b0\/24\/z\/56f73.png)\n# How It Started\nOnce I saw the theme I immediately knew everyone would be doing either a game with a soul reaper or a game with a farm, but still i found it interesting and decided to give it a shot. I missed quite a few LDs, which I now really regret since making this game made me remember why i loved partecipating.\n\n\n# How It Went\n![thumbnail.PNG](\/\/\/raw\/1b0\/24\/z\/56f74.png)\nI find LDs to be more of a *learning* experience than just a fun one, so for this game i decided to take a huge step out of my confort zone and tried to *explore* two areas which I completly neglected in the other games: **3D Graphics** and **Sound**. This was the first game which I coded all by myself, without help from any decades old tutorials, something that made me really happy. I wanted to make a game which **felt good** to play and I kinda achieved that, but in doing so I made a big mistake.\n\nI had spent a ton of time trying to solve sfxs bugs and game-feel mechanics, time which I could have ( and should have ) used to give the game a greater objective other than mindlessly farming vegetables. I had an idea in mind, but I simply couldn't make it in time: I wanted to make a farming tycoon, with more self reliant builds ( like a chicken coop that automatically gave you eggs, a dairy farm for milk and more ), which was eventually going to be the objective of the game: unlock the higher-cost higher-reward resource in line, and I'm kinda disappointed I didn't manage to do it. **That also means that I could probably go back and revisit the game in the future**\n\n# What I Learnt\n![ratings ld52.PNG](\/\/\/raw\/1b0\/24\/z\/56f75.png)\nYou know what's easier than learning from your mistakes? Learning from others' mistakes. Here's what I did wrong, try avoiding these things in your next LD.\n- **Time management**: In a competition where time is limited, you can't afford to waste time ( not necessarily by not working but even by working wrong )\n- **Basics**: Focussing on new things can be fun and useful, but don't remember that a game needs to have core basic fundamentals that give the player an **objective** and **rewards** him for completing it.\n\n# What's Next\nI don't know if I'm going to give another try at making this game in the future, but what I know for sure is that i'm going to stick for the next LDs. Not only that, I'm also probably going to partecipate in **couple** with a friend, something that should make things much easier and lead to more polished and fun products.\n\nI hope you enjoyed this Ludum Dare, farewell fellow game developer and until the next LD!","title":"Ludum Dare 52 - Post Mortem","wayback_source":[]}