{"author_name":"Cactose","cat":"Uncategorized","comments":[{"author_name":"GoldPlatedXplodingFist","time":"June 25, 2015 11:05 am","epoch":1435248300,"text":"This is really cool, is there a way to use this vai a WebSocket?","spam":"N"}],"epoch":1434842100,"likes":3,"metadata":{"p_key":"17206","p_author":"Cactose","p_authorkey":"8623","p_urlkey":"52508","p_title":"Making hosting servers easier","p_cat":"Uncategorized","p_event":"LD32","p_time":"1434842100","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"8623","us_name":"Cactose","us_username":"cactose","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Hi!<\/p>\n <p>I&#8217;ve been working on a tool that makes\u00a0testing and hosting servers a <em>lot<\/em> easier. Hopefully it will enable more people to create\u00a0multiplayer\u00a0games next LD.<\/p>\n <p>All you have to do is download\u00a0and run it, enter the port your game runs on (locally) and it&#8217;ll give you an address you can share with people anywhere so that they can connect to your server. Unlike programs\u00a0like Hamachi, players don&#8217;t need to download anything extra. You&#8217;ll get a\u00a0a grappl.io:????? address, with a randomized port number. It works by routing data through the grappl.io server as a proxy of sorts.<\/p>\n <p>I&#8217;ll post it again around the next jam when it&#8217;s more stable, but right now it&#8217;s still very in-development. It should work just fine in it&#8217;s current state,\u00a0however.<\/p>\n <p>&nbsp;<\/p>\n <p>Website: <a href=\"http:\/\/grappl.io\">http:\/\/grappl.io<\/a><\/p>\n <p>Direct link:\u00a0<a href=\"https:\/\/dl.dropboxusercontent.com\/u\/34769058\/grappl\/GrapplClient.jar\">https:\/\/dl.dropboxusercontent.com\/u\/34769058\/grappl\/GrapplClient.jar<\/a><\/p>\n <p>Source:\u00a0<a href=\"https:\/\/github.com\/Cactose\/Grappl\">https:\/\/github.com\/Cactose\/Grappl<\/a><\/p>","time":"June 20th, 2015 6:15 pm","title":"Making hosting servers easier"}