{"author_name":"coasterspaul","cat":"LD #37","comments":[],"epoch":1481470680,"likes":0,"metadata":{"p_key":"1722","p_author":"coasterspaul","p_authorkey":"500623","p_urlkey":"36609","p_title":"No gameplay yet\u2026","p_cat":"LD #37","p_event":"LD37","p_time":"1481470680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"500623","us_name":"coasterspaul","us_username":"coasterspaul","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>I&#8217;m trying to create a dungeon crawler located entirely in an elevator that moves down for each new level. It&#8217;s programmed in a 2D engine, though, so I spent most of my time working on the [completely untested] projection. I feel I can&#8217;t test until I have a working player sprite, but before that I need steering behaviors [and isn&#8217;t great that there&#8217;s no premade library in my language?], and&#8230;<\/p>\n <p>I considered forgetting about this and doing a completely new game, but the sunk-cost fallacy sounds pretty good right now. I can only hope that it does get easier now that I have a base &#8211; and now that I can once again be on my computer in my home instead of on my phone in a loud cabin.<\/p>","time":"December 11th, 2016 10:38 am","title":"No gameplay yet\u2026"}