{"author_name":"Chaoseed","cat":"MiniLD","comments":[{"author_name":"Evergreen Games","time":"May 20, 2015 3:59 pm","epoch":1432155540,"text":"Are you trying to make a physics fluid sim, or a tile based sim(water expanding into adjacent tiles)?","spam":"N"}],"epoch":1432120980,"likes":1,"metadata":{"p_key":"17241","p_author":"Chaoseed","p_authorkey":"1161","p_urlkey":"52544","p_title":"","p_cat":"MiniLD","p_event":"LD32","p_time":"1432120980","p_likes":"1","p_comments":"4","p_status":"UPD5","us_key":"1161","us_name":"Chaoseed","us_username":"chaoseed","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;m trying to create a &#8220;flow&#8221; algorithm, like how water and magma flow in Dwarf Fortress.<\/p>\n <p>I&#8217;m having a surprisingly(?) difficult time of it&#8230;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minild59\/\" rel=\"tag\">MiniLD59<\/a><\/p>","time":"May 20th, 2015 6:23 am","title":""}