I think it’s time for a last post over “Just A dream”.
First of all, congratulation to every one. Managing to create an entire game in 48-72 hours is a huge achievement, be proud. The work provided by the winners of this LD 32 is just amazing.
One week has past since the results and I think it’s time for a last post over “Just A dream”. An almost not submitted entry turned out to be my best experience on Ludum Dare so far .
It still lacks of everything : decent graphics, sound, music, solid gameplay and content.

First time I score below #200 in one category, happy.
But it brings some mood and innovation.
Knowing that the game itself would not bring me glory, I turned the marketing engine on.
I promoted it by any means available:
- Marketing content : Post-Mortem, timelapse video…
- Posts on some indie game developers Groups on Facebook
- Tweets
- 7 promotional messages here on the homepage
The result still surprises me.
More than 450 people played my game. This is more than my #LD30 and #LD31 entries combined. I got some nice ratings too.

First time ever I receive ratings on GameJolt
This brought light on my two previous entries as well. Ho, and I earned 0.15 € in advertising.
Here on Ludumdare.com :
“Just a dream” appears in two jamer’s TOP
- @farwyler’s TOP 5
- @OmiyaGames’ recommandations
99 people rated “Just a Dream”, it’s more than the previous two combined. According to http://ludumdare.itch.io/, It places “Just a Dream” #77 in terms of number of rating. On 2800 entries ? Hard to believe. But Thank you very anyway for this.
To briefly conclude this post, delivering the game before the deadline is just the tip of the iceberg. Be proud of it, talk about it, promote it, bring some well deserved light on it.
See you in 94 days.

