{"author_name":"pema99","cat":"MiniLD","comments":[],"epoch":1431604380,"likes":1,"metadata":{"p_key":"17259","p_author":"pema99","p_authorkey":"49284","p_urlkey":"52562","p_title":"MiniLD59 \u2013 A little progress","p_cat":"MiniLD","p_event":"LD32","p_time":"1431604380","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"49284","us_name":"pema99","us_username":"pema99","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>So far I have made a tilemap system, and random tilesheet functionality at runtime.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/i.imgur.com\/wHFi78S.gif\" alt=\"\" width=\"576\" height=\"360\" \/><\/p>\n <p>Still need to figure out what I want to do for the actual game though (pfft).<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minild59\/\" rel=\"tag\">MiniLD59<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tilesheet\/\" rel=\"tag\">tilesheet<\/a><\/p>","time":"May 14th, 2015 6:53 am","title":"MiniLD59 \u2013 A little progress"}