Rage the Stage – postmortem
Rage the Stage was our 3 game and the first as a team of 3 people.
We accepted the challenge “why not try something new“.
So no Java and no Libgdx. A bigger challenge for sammakko as for me.
For our 3th game we used Godot Engine. I’ve had some training with the MiniLD #58 – MuMoPo.

Preparation
Our only preparation was thinking during the theme voting about what game we can make with the themes.
Unfortunately, for An Unconventional Weapon we haven’t any cool idea!
Jam session
dark3zz (soundcloud.com/dark3zz) has joined us for the first time with his amazing equipment.
For us, he was big source of inspiration and pushed us forwards.

What worked out well
– teamwork (first time working in threes)
– no major problem with Godot
What didn’t worked out well
– only on the last day we had a working game to play and improve the gameplay.
Need improvement
– no more music game and no more e-guitar 
Many thank’s to
sammakko – the main programmer
dark3zz – master of music
and YOU – for helping to improve the gameplay and voting


Picture are from the post jam release.
Windows 64bit
Windows 32bit
Linux
OSX
Tags: godot engine, post-mortem