{"author_name": "pstudio", "cat": "LD #32", "comments": [], "epoch": 1431382800, "likes": 0, "metadata": {"p_key": "17321", "p_author": "pstudio", "p_authorkey": "51506", "p_urlkey": "52624", "p_title": "Mørke – Playt-hrough and a few thoughts", "p_cat": "LD #32", "p_event": "LD32", "p_time": "1431382800", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "51506", "us_name": "pstudio", "us_username": "pstudio", "event_start": "1429228800", "event_key": "27", "event_name": "LD32"}, "text": "<p>So <a href=\"http://ludumdare.com/compo/ludum-dare-32/?action=preview&amp;uid=51506\">Mørke</a> is my first attempt ever at making a game for Ludum Dare.</p>\n <p>It has its obvious flaws but generally I&#8217;m pleased with the result.</p>\n <p>I&#8217;d like to say thanks to all who commented/voted on the game. I have a few thoughts based on those comments plus I made a video play-through of the game:</p>\n <p><span id=\"more-467386\"></span></p>\n <ul>\n <li>As usual I&#8217;ve been too ambitious with my project. I wanted to present a complicated story through small clues given by the NPCs in the game. I ran out of time and the story telling is nowhere near where I had first imagined it to be. As a result no one who plays the game has a chance to figure out what&#8217;s going on. As evident by the comments this also confuses some players at the end, where they are not sure if the game ended properly or not. To those people I can say: &#8220;Yeah, don&#8217;t worry. You didn&#8217;t miss anything. I&#8217;m just being a pretentious jack-ass.</li>\n <li>I didn&#8217;t spend enough time on the mechanics. Mørke is just a basic platformer, but I spent so much time trying to create art for the game (not my strong side) so I basically didn&#8217;t have time to play around and polish the platformer controls. Next time I should try and dedicate some more time to making the basic controls &#8216;feel&#8217; right.</li>\n <li>Learn my tools better. I spent too much time figuring out how to do stuff in Unity I really should have already known before I started. I also had to google to find out how I could export images with transparency with the art program I was using. I wasted time on learning tools that I could have spent on making the game. I have tendency to treat game jams as an opportunity to learn new tools/technologies. That&#8217;s ok, but don&#8217;t try to use too many new things. For instance I had never tried out the new GUI system in Unity, but I decided to give it a go for this game. There&#8217;s a bit of UI stuff in the game but there is a reason why this game is lacking a menu screen.</li>\n <li>Some day I might learn to scope my games realistically.</li>\n </ul>\n <p>For fun, and so that you don&#8217;t need to play <a href=\"http://ludumdare.com/compo/ludum-dare-32/?action=preview&amp;uid=51506\">my game</a>, I have also recorded a <a href=\"https://www.youtube.com/watch?v=5D-ZC6PtyRI&amp;feature=youtu.be\">video </a>of me playing the game. It includes all the endings so that the people who thought they might have missed something can finally sleep again with peace of mind.</p>\n <p>&nbsp;</p>\n <p><iframe width=\"500\" height=\"375\" src=\"https://www.youtube.com/embed/5D-ZC6PtyRI?feature=oembed\" frameborder=\"0\" allowfullscreen></iframe></p>\n <p>regards,<br />\n Peter</p>", "time": "May 11th, 2015 5:20 pm", "title": "Mørke – Playt-hrough and a few thoughts"}