{"author_name":"Pat AfterMoon","cat":"LD #32","comments":[],"epoch":1431271500,"likes":1,"metadata":{"p_key":"17382","p_author":"Pat AfterMoon","p_authorkey":"30511","p_urlkey":"52686","p_title":"Post Mortem of a missed entry","p_cat":"LD #32","p_event":"LD32","p_time":"1431271500","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"30511","us_name":"Pat AfterMoon","us_username":"pat-aftermoon","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>My compo entry was unfinished, and my 4 &#8220;unconventional weapons&#8221; were not implemented. But all is not bad, and like always with this type of challenge, participating is already a win.<br \/>\n At start, I was not very inspired by the theme. But my main goal was to create something in 2D and use what I&#8217;ve learn with the excellent tutorials from <a href=\"http:\/\/2dgameartforprogrammers.blogspot.fr\/\" target=\"_blank\">Chris Hildenbrand of 2D game Art for Programmers<\/a>.<br \/>\n <a href=\"http:\/\/2dgameartforprogrammers.blogspot.fr\/\" target=\"_blank\"><img class=\"alignnone size-full wp-image-466908\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Blog_banner.jpg\" alt=\"Blog_banner\" width=\"186\" height=\"50\" \/><\/a><br \/>\n While looking at the Unity standard Assets 2D package, I&#8217;ve thought that a 2D platformer game could a good idea. My taste for smileys and robots has defined the protagonists of the game. The idea about weapons came from a vision of poor smileys in slavery, kept by oppressive robots and forced to do ungrateful tasks. Of course, they need a rebellion, and they could use only what they have for weapons, bakery ingredients, in the case of our hero:<br \/>\n &#8211; Honey pot : could stick robots in place.<br \/>\n &#8211; Floor bag : could blind robots.<br \/>\n &#8211; Oil bottle : should make robots slip.<br \/>\n &#8211; Pot of water : should shortcut robots if they stay enough time on it.<br \/>\n With all these ideas in mind, I&#8217;ve started to work on the main character.<\/p>\n <p><strong>What went good<\/strong>:<\/p>\n <ul>\n <li>I was very happy to draw and animate the main character. With my skills, the result was hard to obtain, but very cheerful.<\/li>\n <li>The projectile launch, animation and bursting was again hard to obtain, but very near what I&#8217;ve initially expected.<\/li>\n <\/ul>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/2015-04-30_ld32_anim.png\"><img class=\"alignnone size-medium wp-image-466909\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/2015-04-30_ld32_anim-300x150.png\" alt=\"2015-04-30_ld32_anim\" width=\"300\" height=\"150\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/2015-04-30_ld32_anim-300x150.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/2015-04-30_ld32_anim-550x274.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/2015-04-30_ld32_anim.png 600w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><strong>What went wrong<\/strong>:<\/p>\n <ul>\n <li>The TIME ! Tired by a week of software engineering at my day job, I enjoyed so much the art part of my weekend game that I have forgotten the coding part.<br \/>\n Like someone said in a comment about my entry, you have to &#8220;Kill your Darlings&#8221;. So start by doing the core part of the game, and then, prettify it if you can.<\/li>\n <li>The robot were only added a couple of hours before the end of the compo!<\/li>\n <li>There is no sound, nor music.<\/li>\n <li>No menu, no goal, no score, no levels &#8230;etc.<\/li>\n <\/ul>\n <p><strong>Conclusion<\/strong>:<\/p>\n <p>The conclusion depend of your mood. For a Ludum Dare Compo entry, I clearly missed the goal. But for a busy worker, married and father of 3 children who don&#8217;t have the time he wants for his personal projects, It&#8217;s a victory.<br \/>\n I&#8217;m now sure I can enjoy the art part of my projects, and with the good resources, I know that I can obtain decent graphics for my needs. I&#8217;m also convinced that with my limited artistic skills, it is easier to obtain decent graphic artworks with vector tools than with bitmap, particularly if I follow the <a href=\"http:\/\/2dgameartforprogrammers.blogspot.fr\/\" target=\"_blank\">Chris Hildenbrand lessons<\/a>.<br \/>\n <a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/2015-05-10-test.png\"><img class=\"alignnone size-full wp-image-466910\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/2015-05-10-test.png\" alt=\"2015-05-10 test\" width=\"269\" height=\"100\" \/><\/a><br \/>\n PS: sorry for my bad English, like for artworks, I try to improve myself \ud83d\ude09<\/p>","time":"May 10th, 2015 10:25 am","title":"Post Mortem of a missed entry"}