The N.I.D. Project – Post compo version
Post-compo version of The N.I.D. Project
As I briefly mentioned in the post-mortem I posted earlier, I had a look at my TODO list of unimplemented features from the Compo, as well as the very constructive comments on my game, and decided to spend 16 hours extra on enhancing my game (corresponding to having submitted the game as a Jam entry), just to see how much of a difference an extra day can do.
To re-cap, in the game, you play a mind-reading surveillance weapon, in the form of a cloud of nanites, which can infect and jump between human hosts. The objective is to infiltrate an enemy facility, gather vital intelligence about the weapons being developed there, and escape.
Download the new version from my entry page (it has been added as a text link near the bottom of the entry description), if you want to try out the new features 
New features include:
- Smoother movement (repeatedly requested in the comments
) - The ability to probe the minds of your hosts, discovering their secrets, and finding ways to manipulate their actions.
- Visual feedback on when it is possible to transfer to a new host.
- Individual personality traits, which affect how your mind control powers affect your host.
- Additional audio feedback.
- More detailed statistics upon mission completion (as well as hidden bonus objectives).