{"author_name": "eemmbbeerr", "cat": "LD #32", "comments": [{"author_name": "KaiseanGames", "time": "May 8, 2015 9:21 am", "epoch": 1431094860, "text": "I do it very similarly:<br />\n 1) what theme?<br />\n 2) theme is only mentioned, not integrated in any other way. Also,  misinterpretations of the theme: example is a weapon that is not at all unconventional, like blue sword or a tank)<br />\n 3) the weapon is unconventional, but has no meaningful integration. Like you said, you could switch it with anything else and nothing would be different except graphics.<br />\n 4) the theme is integrated with the game either thru story or a mechanic in a reasonable and concrete way.<br />\n 5) theme is used in a more abstract sense, which makes it all the more unconventional, like time, color, pain, fear or words.", "spam": "N"}, {"author_name": "Druid", "time": "May 8, 2015 10:16 am", "epoch": 1431098160, "text": "Well&#8230; I rate just 1-4 most times. 5 is hidden for gems 😀", "spam": "N"}], "epoch": 1431090120, "likes": 2, "metadata": {"p_key": "17425", "p_author": "eemmbbeerr", "p_authorkey": "26778", "p_urlkey": "52729", "p_title": "Theme ratings – according to me", "p_cat": "LD #32", "p_event": "LD32", "p_time": "1431090120", "p_likes": "2", "p_comments": "3", "p_status": "UPD5", "us_key": "26778", "us_name": "eemmbbeerr", "us_username": "eemmbbeerr", "event_start": "1429228800", "event_key": "27", "event_name": "LD32"}, "text": "<p>As a (hopefully) discussion starter I would like to begin by sharing with you the method I use for giving &#8220;Theme&#8221; scores to Ludum Dare games.<br />\n <strong>1 &#8211;</strong> Game is completely unrelated to the theme</p>\n <p><strong>2 &#8211;</strong> Game is extremely loosely related to the theme by a tangential graphic/sound/mechanic</p>\n <p><strong>3 &#8211;</strong> Game is related to the theme (here: it contains an unconventional weapon) but replacing that particular weapon with another unconventional one (it does not shoot BULLETS, it shoots POTATOES! &#8211; not much would change with BANANAS! instead of potatoes) causes no change in the gameplay or the feel of the game</p>\n <p><strong>4 &#8211;</strong> The theme is integrated into the game &#8211; if I removed/replaced all theme-related elements then the game mechanics/story/mood would fall apart and become senseless. In other words, the game relies on the theme to work</p>\n <p><strong>5 &#8211;</strong> The game IS the theme. Not only would the game fall apart but it would do so in many respects and all mechanics require the theme to make sense.</p>\n <p>I usually give 2/3/4s as a Theme score because 1 and 5 are rather outliers.<br />\n Now, here is the question:</p>\n <p><strong>How do YOU rate Theme scores? Just a personal &#8216;feel&#8217;, a guideline system you made or something else entirely?</strong></p>\n <p>&nbsp;</p>\n <p>&nbsp;</p>\n <hr />\n <p>&nbsp;</p>\n <p>Shameless self-promotion because if I post something why not include it anyway:<a href=\"http://ludumdare.com/compo/ludum-dare-32/?action=preview&amp;uid=26778\"> http://ludumdare.com/compo/ludum-dare-32/?action=preview&amp;uid=26778</a><br />\n The Drunken Quest for the One Vodka!</p>", "time": "May 8th, 2015 8:02 am", "title": "Theme ratings – according to me"}