{"author_name":"OadT","cat":"LD #32","comments":[],"epoch":1431079500,"likes":1,"metadata":{"p_key":"17430","p_author":"OadT","p_authorkey":"38974","p_urlkey":"52734","p_title":"Cupid\u2019s arrows \u2013 Postmortem","p_cat":"LD #32","p_event":"LD32","p_time":"1431079500","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"38974","us_name":"OadT","us_username":"\/author\/oadt\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Hello Guys, first off thanks to all the people who played my game so far, especially those who dropped me a line in the comments. If you haven&#8217;t played my game yet, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=38974\" target=\"_blank\">here is the link<\/a> <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><strong>This went right:<\/strong><\/p>\n <ol>\n <li>I finished my game and it is playable! Luckily I had an acceptable idea and developing the game was quite straight forward<\/li>\n <li>The controls and game mechanics are explained better compared to my first entry<\/li>\n <li>The graphics and sound effects are okay (especially for my art-skills :D)<\/li>\n <\/ol>\n <p><strong>This went wrong:<\/strong><\/p>\n <ol>\n <li>There is no music. I tried to make some music with LMMS, but I just created an really annoying melody and didn&#8217;t implement it \ud83d\ude00 Next time I try my luck with <a href=\"http:\/\/distractionware.com\/blog\/2013\/08\/bosca-ceoil\/\" target=\"_blank\">Bosca Ceoil<\/a>, hopefully I can make some better music<\/li>\n <li>The Game is a bit too short. I had enough time to make more levels, but I hadn&#8217;t cool ideas for new levels. So I made a few but (for me) interesting level, but maybe two more levels would be better<\/li>\n <li>I had a lot of time left! On the one hand its good, but on the other hand I could use this time better, but I hadn&#8217;t any interesting ideas for new features and the game appear quite completed to me, so I simply submitted it<\/li>\n <li>Some players have problems to know when the guards are seeing them. I had implemented an sight-line if a guard is seeing a player and some time for the player to get out of his view, but it seems like this time was a bit too short<\/li>\n <li>There are also some other small things I could explained the player better. Also you can succeed Level 3 without an ultra cool trick, but I hope most players will find the cool way to solve the level \ud83d\ude00<\/li>\n <\/ol>\n <p><strong>Overall:<\/strong><\/p>\n <p>I am quite happy with my game this time. The game is much better than my last entry, so I make progress \ud83d\ude00 I think there is still potential for next time, I couldn&#8217;t play my skills completely out, maybe next time, I just need the right\u00a0idea \ud83d\ude00<\/p>\n <p>We will see us next time! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"May 8th, 2015 5:05 am","title":"Cupid\u2019s arrows \u2013 Postmortem"}