{"author_name":"Anikki","cat":"LD #32","comments":[],"epoch":1431029400,"likes":3,"metadata":{"p_key":"17436","p_author":"Anikki","p_authorkey":"46696","p_urlkey":"52740","p_title":"You can do more in 48h than in 3 weeks.","p_cat":"LD #32","p_event":"LD32","p_time":"1431029400","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"46696","us_name":"Anikki","us_username":"anikki","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Right, so I tried to make a post compo version of <b><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=46696\">NOPAEW<\/a><\/b> with more levels and features and bosses and fun. But&#8230; I had too many ideas and too little time. So i&#8217;m not done. Also more games need rating. For the time being here&#8217;s a gameplay video for you to enjoy if you&#8217;re into that sort of thing (or you don&#8217;t like difficult games&#8230; (like me ;-))<\/p>\n <p><iframe src=\"https:\/\/player.vimeo.com\/video\/127142627\" width=\"500\" height=\"333\" frameborder=\"0\" title=\"NOPAEW, Ludum Dare 32, compo entry\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n <p>Also, some things I learned:<\/p>\n <ul>\n <li> Minimalistic pixel art is well received.<\/li>\n <li> It helps to choose a genre that needs no explanation and play with its conventions, there is still a lot of innovation possible.<\/li>\n <li> Should not try to implement elevator-platforms&#8230; total waste of time.<\/li>\n <li> People are very particular about jumping mechanics being &#8220;right&#8221; (gravity vs constant speed, inertia vs instant response, overall movement speed, &#8230;). Still need to research that some more.<\/li>\n <li> Enemies\/Creeps\/Trash can be pretty standard and still be fun. There are a ton of simple ideas what make for fun combat.<\/li>\n <li> 1-hit deaths are easily frustrating, should always allow the player a second chance e.g. via double-tap death, companion swap, power-up loss, or some such thing (Mario had Yoshi and mushrooms, Samus had hitpoints (meh).<\/li>\n <li> Test all platforms and not release the ones that can&#8217;t be tested on faith.<\/li>\n <li> A smaller hit-box is always appreciated.<\/li>\n <li> Script execution order can be different on different platform builds, should always make sure dependencies are explicit.<\/li>\n <li> Others have better ideas.<\/li>\n <li> Jumping and Explosions are like bacon and gravy.<\/li>\n <li> Everything you put in your game can be misunderstood as either a bug, a feature, bad design or good design.<\/li>\n <li> If there is a clever way, there should also always be an obvious\/brute-force way.<\/li>\n <\/ul>\n <p>That much for now. More later. Maybe.<\/p>\n <h2><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=46696\">Play &amp; Rate<\/a><\/h2>","time":"May 7th, 2015 3:10 pm","title":"You can do more in 48h than in 3 weeks."}