Working on UI — need feedback

Hi there, this is Alex, I’m working on the post-compo version of my game, “I don’t feel like shooting right now!”. If you haven’t heard about it yet,  you may give it a try here.

At the moment I am trying to improve the UI feedback, but this appeared to be a hard task. I don’t exaclty know how to tell the player what each button does. So I created 4 versions of UI. They differ in what happens when the player hovers the mouse cursor over a button.

Which variant seems most intuitive to you?

Variant 1 – The default one. There is text under each button, describing how each button affects emotions. Nothing else.

Variant 2 – Is still a bit glitchy but you can get the idea.

ui2

Variant 3

ui3

Variant 4

ui4

Variant 4a – It is slightly different from the the v4.

ui4a

Comments

boateye
06. May 2015 · 01:43 UTC
Variant 2 gets my vote. it dynamically tells me if i’m going to increase or decrease a bar, and it tells me by how much.
06. May 2015 · 13:04 UTC
I’d go with 2 – it was the one that I understood right away