{"author_name":"Dynad","cat":"LD #32","comments":[],"epoch":1430844300,"likes":3,"metadata":{"p_key":"17479","p_author":"Dynad","p_authorkey":"26032","p_urlkey":"52783","p_title":"Matter of the void \u2013 Post mortem","p_cat":"LD #32","p_event":"LD32","p_time":"1430844300","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"26032","us_name":"Dynad","us_username":"dynad","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;ve entered compo twice before and never did a post mortem, so I thought now its time to write one! =D<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-20-04.22.18.png\"><img class=\" size-medium wp-image-465812 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-20-04.22.18-300x169.png\" alt=\"Screenshot 2015-04-20 04.22.18\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-20-04.22.18-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-20-04.22.18-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <hr \/>\n <h2><strong>What went right?<\/strong><\/h2>\n <h3><strong><em>Tools:<\/em><\/strong><\/h3>\n <p>At first I was thinking about using LibGDX, kinda used to it and made 2 Ludum Dare games with it. But last minute I decided to go with Unity instead. The reason being is that I wanted to use 3d models for my game which was easier for me to produce than 2d sprites. Strangely enough it worked out pretty well since I didn&#8217;t touch Unity in months.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-20-04.22.52.png\"><img class=\" size-medium wp-image-465814 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-20-04.22.52-300x169.png\" alt=\"Screenshot 2015-04-20 04.22.52\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-20-04.22.52-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-20-04.22.52-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <h3><strong><em>Tactics:<\/em><\/strong><\/h3>\n <p>I needed a different strategy for my development, like my last two games, it was kind of intense and focused too much on one part of the game like graphics and kept tweaking till I liked it. So I made a list of things I needed for my game. On this list like everyone else\u2019s; gameplay, graphics, controls, sound, begin and an end and perhaps a story as extra. I think I started too ambitious with physics based gameplay. After the first day I didn\u2019t came even close to what I\u2019ve intended to make for LD. Unfortunate I had to make some sacrifices in some of the basic game key elements. It was a wise decision and I made the game simpler and it was easier for me to build. Instead of using massive flocks of particles as offense and defense, pretty much your unconventional weapon I made a single black hole you had to feed in order to survive.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-20-04.22.27.png\"><img class=\" size-medium wp-image-465815 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-20-04.22.27-300x169.png\" alt=\"Screenshot 2015-04-20 04.22.27\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-20-04.22.27-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-20-04.22.27-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <h3><strong><em>Strength:<\/em><\/strong><\/h3>\n <p>My strength is programming and modeling, everything else was on low priority and didn\u2019t want to spend too much time how to deal with it. Although I wanted to add music to the game, my previous games had no sound at all, well\u2026 simple shooting sounds and that\u2019s basically it. So I\u2019ve spend some time on making music and it was really fun to work on and strangely enough it fits the game very well.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-19-13.35.21.png\"><img class=\" size-medium wp-image-465816 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-19-13.35.21-300x169.png\" alt=\"Screenshot 2015-04-19 13.35.21\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-19-13.35.21-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-19-13.35.21-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <h3><strong><em>Time:<\/em><\/strong><\/h3>\n <p>My previous enters were kind of hectic, no sleep, bad food, and lived like a zombie for a week afterwards. This time I wanted to have fun and be more productive in fewer hours and getting better results. I slept very well, took my time to think about the game of how it should look like etc. Doing some other stuff during the day to keep my mind from programming and did some relaxing modeling or watching Motor GP :P.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-19-13.35.19.png\"><img class=\" size-medium wp-image-465817 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-19-13.35.19-300x169.png\" alt=\"Screenshot 2015-04-19 13.35.19\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-19-13.35.19-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/Screenshot-2015-04-19-13.35.19-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <h3><em>Music:<\/em><\/h3>\n <p>This is my first enter where I added music to the game and the result was pretty badass, and I got many positive feedback from other people as it added atmospheric vibe to the game.<\/p>\n <p>&nbsp;<\/p>\n <p><iframe width=\"500\" height=\"400\" scrolling=\"no\" frameborder=\"no\" src=\"https:\/\/w.soundcloud.com\/player\/?visual=true&#038;url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F201567717&#038;show_artwork=true&#038;maxwidth=500&#038;maxheight=750\"><\/iframe><\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <h2><strong>What went wrong?<\/strong><\/h2>\n <p>Well not a lot of things went wrong to be honest; perhaps the last minute choice to use Unity took away some fast productivity and the usage of particles in combination with physics. Spend a lot of time on the physics and world generation part. Most of the world you won\u2019t even see as the game spends a lot in its center as the gameplay forces you to.<\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <h2><strong>What will I do in the future?<\/strong><\/h2>\n <p>Enter the next Ludum Dare ofc! Perhaps entering as a jam with friends, who knows \ud83d\ude09<\/p>\n <p>&nbsp;<\/p>\n <h1 style=\"text-align: center\"><strong><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=26032\">You can play the game here!<\/a><\/strong><\/h1>\n <p>&nbsp;<\/p>\n <p>~Dynad<\/p>","time":"May 5th, 2015 11:45 am","title":"Matter of the void \u2013 Post mortem"}