{"author_name":"ironleonem","cat":"LD #32","comments":[],"epoch":1430434980,"likes":2,"metadata":{"p_key":"17541","p_author":"ironleonem","p_authorkey":"49950","p_urlkey":"52845","p_title":"Update on Farm Fury \u2013 Post Compo a GoGo!","p_cat":"LD #32","p_event":"LD32","p_time":"1430434980","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"49950","us_name":"ironleonem","us_username":"ironleonem","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Okay, so I did jam, not compo&#8230; but the title worked too well!<\/p>\n <p>I just hired a pixel artist, and we&#8217;re going to be doing a rework on my Ludum Dare 32 title! I&#8217;m going to completely overhaul the graphics, and take the lessons I learned from the LD32 feedback I&#8217;ve been getting so far. If you&#8217;ve played my game before, thank you so much! \u00a0Look for the changes below. If not, my game can be found here at the <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=49950\">Ludum Dare entry.<\/a><\/p>\n <p>1. Complete graphics overhaul! Woo! No samples yet, but I&#8217;m still really excited.<\/p>\n <p>2. The Ludum Dare version is going to be adjusted for difficulty, and renamed &#8220;Fury Mode&#8221;.<\/p>\n <p>3. I&#8217;m going to insert a level selection, and have progress be gradually unlocked when players master what has come before, instead of the frantic pace of my existing gameplay.<\/p>\n <p>4. I&#8217;m still figuring out how to redo the UI, but I&#8217;m sure I&#8217;ll figure something out.<\/p>\n <p>If you have some comments on my Ludum Dare entry, I really would love to hear them before I get to work on the post-jam version! Thanks so much for your attention. I&#8217;m going to start posting again on my twitter, @brendankeating2. Thanks again, and have fun daring!<\/p>","time":"April 30th, 2015 6:03 pm","title":"Update on Farm Fury \u2013 Post Compo a GoGo!"}