{"author_name":"Javabot","cat":"LD #32","comments":[],"epoch":1430275860,"likes":1,"metadata":{"p_key":"17561","p_author":"Javabot","p_authorkey":"43281","p_urlkey":"52865","p_title":"Accomplishments- Part 1","p_cat":"LD #32","p_event":"LD32","p_time":"1430275860","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"43281","us_name":"Javabot","us_username":"javabot","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p style=\"text-align: center\">This is going to be part of the new blog posts I am going to do, which just list what I have accomplished since last post.\u00a0 (working on a game).<\/p>\n <p>(If you want to read a post-mortem, just read literally any other blog post you can find.\u00a0 99% likely to find one directly above and below me anyways)<\/p>\n <p>&#8211; I have finally accomplished a program which causes enemies to move towards you if they see you!\u00a0 I have been working on this a day or so, and I am so happy to have finally done it!<\/p>\n <p>&#8211; Parkour mechanic (wall climbing &amp; jumping) Although not a hard addition, it made the game so much more enjoyable, especially when I am bored.<\/p>","time":"April 28th, 2015 9:51 pm","title":"Accomplishments- Part 1"}