{"author_name":"Os_Reboot","cat":"LD #32","comments":[],"epoch":1430258460,"likes":1,"metadata":{"p_key":"17567","p_author":"Os_Reboot","p_authorkey":"45083","p_urlkey":"52871","p_title":"Corrugated Fidelity Post Mortem","p_cat":"LD #32","p_event":"LD32","p_time":"1430258460","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"45083","us_name":"Os_Reboot","us_username":"os_reboot","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I did it again. I attempted to turn a real-world boring scenario into a &#8220;game&#8221;.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=45083\"><img class=\" wp-image-464267 size-large aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/page4-550x309.png\" alt=\"\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/page4-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/page4-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/page4.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Its a game about the stock market. Simple as that. Well &#8216;that&#8217; isn&#8217;t actually very simple, it turns out. There were a lot of complaints about the game being too complicated. As I was designing the game I felt like I was adding far more instructions and tutorial elements than last time, but I guess it\u00a0still wasn&#8217;t enough. Lessons learned for the next Ludum Dare.<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/uMjJFOyR_Y4?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>This time around I was able to get a basic game done much faster, thanks to <a href=\"https:\/\/github.com\/osreboot\/Ridhvl\">my custom library<\/a>. I spent the last day polishing what I thought to be lacking &#8211; sound, art, bugs, etc. I added a ton of corporations, and actually spent a decent amount of time on the interface and visuals.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=45083\"><img class=\" wp-image-464268 size-full aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/page2.png\" alt=\"page2\" width=\"437\" height=\"234\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/page2-300x161.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/page2.png 437w\" sizes=\"(max-width: 437px) 100vw, 437px\" \/><\/a><\/p>\n <p>Because of this the game had no major bugs, or at least none that have been found yet.<\/p>\n <p>I&#8217;m pretty proud of the game flow &#8211; you drag these little digital cards that can hold &#8216;stock&#8217;, placing them on different parts of the interface to buy\/sell. I also managed to get some sound effects that wouldn&#8217;t interrupt game play. All in all it worked out well, and I&#8217;m happy with the product.<\/p>\n <p>This time I did not have an FTC tournament in the middle of development, therefore I was able to do the compo.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=45083\">Corrugated Fidelity<\/a><\/p>\n <p style=\"text-align: left\">Congrats to everyone who finished their game! I&#8217;m really impressed\/intimidated\u00a0by\u00a0the jam side this year. It is unreal how much can be added to a game in so little time by so few people. Again, great work everyone! Here&#8217;s to LD33!<\/p>","time":"April 28th, 2015 5:01 pm","title":"Corrugated Fidelity Post Mortem"}