{"author_name":"BoxedMeatRevolution","cat":"LD #32","comments":[],"epoch":1430237820,"likes":2,"metadata":{"p_key":"17578","p_author":"BoxedMeatRevolution","p_authorkey":"47669","p_urlkey":"52882","p_title":"Grease Colosseum \u2013 Postmortem","p_cat":"LD #32","p_event":"LD32","p_time":"1430237820","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"47669","us_name":"BoxedMeatRevolution","us_username":"\/author\/boxedmeatrevolution\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Hey there, <em>BoxedMeatRevolution<\/em> here.<\/p>\n <p>First post since joining in LD\u00a031.<\/p>\n <p><strong><em>Who are we? <\/em><\/strong><\/p>\n <p>Just a bunch of people who like to program but struggle with pretty much everything else.<\/p>\n <p><em><b>Our game?<\/b><\/em><\/p>\n <p>An arena game where you kill enemies by using\u00a0<strong>grease<\/strong> to slide enemies into obstacles. <a title=\"Grease Colosseum\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=47669\">Play and rate our game here!<\/a><\/p>\n <p><a title=\"Grease Colosseum\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=47669\" target=\"_blank\"><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/47669-shot1-1429580990.png-eq-900-500.jpg\" alt=\"Grease Colosseum. Beware of fire!\" \/><\/a><\/p>\n <p><em><strong>Tools?<\/strong><\/em><\/p>\n <p>This time &#8217;round we used: Processing (js), MS Paint\/Paint.net, LMMS, SFXR.<\/p>\n <p><em><strong>Stuff we did\u00a0well?<\/strong><\/em><\/p>\n <ul>\n <li>We pulled through in finishing (we had a bit of a crisis halfway through in our creative direction)<\/li>\n <li>Execution of our mechanic was passable; the grease was fun to use, albeit with a bit of a learning curve<\/li>\n <li>Fairly complete game in most aspects<\/li>\n <li>Deployed the game via the web<\/li>\n <\/ul>\n <p><em><strong>Stuff we could have done better?<\/strong><\/em><\/p>\n <ul>\n <li>Smashing into enemies is too difficult to pull off<\/li>\n <li>There are\u00a0some graphical incongruities<\/li>\n <li>Our choice of using processing.js made debugging painful and performance terrible on low-end machines<\/li>\n <li>We had some light-bulb moments\u00a0after submission was over for cool gameplay enhancements, too bad we didn&#8217;t have time to implement them <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld32\/\" rel=\"tag\">ld32<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/processing\/\" rel=\"tag\">processing<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/processing-js\/\" rel=\"tag\">processing.js<\/a><\/p>","time":"April 28th, 2015 11:17 am","title":"Grease Colosseum \u2013 Postmortem"}