{"author_name":"Volatile Dove","cat":"LD #32","comments":[],"epoch":1430235120,"likes":3,"metadata":{"p_key":"17581","p_author":"Volatile Dove","p_authorkey":"17202","p_urlkey":"52885","p_title":"Big Bertha vs alien robots! Post-mortem","p_cat":"LD #32","p_event":"LD32","p_time":"1430235120","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"17202","us_name":"Volatile Dove","us_username":"volatiledove","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/17202-shot2-1429476980.png-eq-900-500.jpg\" alt=\"screenshot\" width=\"600px;\" \/><\/p>\n <p>Hello everyone, greetings from Paris! Time has come to do my &#8220;post-mortem&#8221; article about my first Ludum Dare experience <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Check out <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=17202\">my game<\/a> (nb: it&#8217;s a 2-players game only)<\/p>\n <p><strong>Day one &#8211; aka &#8220;What went right &#8230; <i>too<\/i> right&#8221;<\/strong><\/p>\n <p>In France, the theme was given at 3am. I woke up at 8, and tried to decide what to do. The concept came rather quickly, and as soon as I found it, the implementation, the ideas, and the graphics came fast, without much hesitation, less hesitation actually than for my previous games; I had lots of C++ classes to implement, but I was coding fast, and I was knowing my tools, since I was using a C++ engine I had written myself over these last years (even if I had to do some bugfixes on this engine on the middle of the jam). <\/p>\n <p>A major part of the game was implemented at the end of day one (There was just no sound\/music, nor bonuses, and the cannon could not be hit by fire). My girlfriend and I tested quickly and it seemed fun, and working without known bugs.<\/p>\n <p><strong>Day two &#8211; aka &#8220;What went wrong&#8221;<\/strong><\/p>\n <p>At the beginning of day two, I woke up early after sleeping less than I usually do, took a coffee without eating first (what I usually don&#8217;t do) and immediately started coding.<br \/>\n My adorable girlfriend made some food for me, and I then started eating while coding. I started feeling sick. At first I stupidly suspected something in the food, but it was me:<br \/>\n I coded too fast (I think?) the whole day before and I was way way more tense and exhausted that I though. <\/p>\n <p>I took a large part of the day off, doing shopping and going to the cinema watching <i>Fast And Furious<\/i>. I came back on the jam on the end of afternoon, when I felt way more rested. I added some features like sound. I discovered that there was a day three, because I didn&#8217;t had understood yet the distinction between jam and compo, silly me.<\/p>\n <p><strong>Day three<\/strong><\/p>\n <p>The day three I found a music for the game and implemented a way to fit the game to the size of the screen\/window, for any resolution. It was a low level OpenGL and DirectX code that I implemented also as a feature for my personal engine (the <a href=\"http:\/\/www.volatiledove.com\/LovingCubeEngine\/\">Loving Cube Engine<\/a>), so it took me a large part of the day.<\/p>\n <p><strong>So guys&#8230;<\/strong><\/p>\n <p>&#8230; take care of your health! Stress in your friend but also your enemy. Know your limits and take some breaks, even if you love coding like me.<br \/>\n [Edit: It has been confirmed that there was something wrong in the food, still, so that wasn&#8217;t only me haha]<\/p>\n <p><strong>What&#8217;s next?<\/strong><\/p>\n <p>I want to work on a new version of the game, but with way more features and complexity. Maybe another theme, but the same idea.<\/p>","time":"April 28th, 2015 10:32 am","title":"Big Bertha vs alien robots! Post-mortem"}