{"author_name":"AAGH Games","cat":"LD #32","comments":[],"epoch":1430206440,"likes":0,"metadata":{"p_key":"17584","p_author":"AAGH Games","p_authorkey":"504408","p_urlkey":"52888","p_title":"Live Stream Timelapse of Making Driven Insane in Stencyl","p_cat":"LD #32","p_event":"LD32","p_time":"1430206440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504408","us_name":"AAGH Games","us_username":"AAGH Games","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Most folks don&#8217;t use Stencyl to make their games here. I enjoy it, though, for its ease of use and the way it can make something playable in next to no time. It&#8217;s surprisingly deep if you&#8217;re experienced with it, but for Ludum Dare I don&#8217;t really push it much &#8211; I&#8217;m more concerned with getting the game in on time.<\/p>\n <p>One reason for this discussion is because I made a timelapse of our Ludum Dare 32 live stream, which was developed in Stencyl. Aside from the potentially annoying music I put to the video (I wasn&#8217;t feeling very creative when I made this) and the fact that I spent a fairly large portion of the video in Photo Impact making art instead of in Stencyl, this is a glimpse into both Stencyl and our game&#8217;s design process. We did a similar video for our <a href=\"https:\/\/youtu.be\/Q-hQr-djIu0\" target=\"_blank\">Ludum Dare 30<\/a> game, which was also made in Stencyl (LD31&#8217;s stream didn&#8217;t make for a good timelapse).<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/UnerCyd59mE?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Another reason I wanted to talk a little about Stencyl is because this may have been the last Ludum Dare where we use Stencyl. My team and I are looking to move to 3D games and Stencyl &#8211; for all its good bits &#8211; is of absolutely no use there. We&#8217;ve toyed with Unity 5 and Unreal Engine 4 so far (sometimes with <a href=\"https:\/\/youtu.be\/l-H5sqXovzU\" target=\"_blank\">unintentionally amusing results<\/a>), but as for what we&#8217;ll be rocking in Ludum Dare 33, we&#8217;ll have to wait and see &#8211; Valve&#8217;s new Source engine is supposed to be out before then, so that may be an option as well.<\/p>\n <p>Thanks to everyone who rated our game so far (if you haven&#8217;t, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=38918\" target=\"_blank\">please do so<\/a> &#8211; we would love to hear your input). The next time we enter (LD33 is scheduled for August some time, right?) we&#8217;ll probably be a completely different team, and we&#8217;re very excited about that. See ya there!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/stencyl\/\" rel=\"tag\">stencyl<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"April 28th, 2015 2:34 am","title":"Live Stream Timelapse of Making Driven Insane in Stencyl"}