{"author_name":"Jakob37","cat":"LD #32","comments":[],"epoch":1430172660,"likes":2,"metadata":{"p_key":"17592","p_author":"Jakob37","p_authorkey":"50156","p_urlkey":"52896","p_title":"A Way Out \u2013 Post Mortem","p_cat":"LD #32","p_event":"LD32","p_time":"1430172660","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"50156","us_name":"Jakob37","us_username":"jakob37","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Some thoughts on my Ludum Dare experience. First Ludum Dare for me. It was a highly intense and rewarding weekend for me. Starting three O&#8217;clock in the night to check the theme, and then working 6 to 23 both saturday and sunday.. Dead in the head monday\/tuesday the week after. But it was worth it!<\/p>\n <p>The idea came quickly to me (three O&#8217;clock in the night actually). I wanted to do a &#8216;story-driven&#8217; typing\/shooter game, where the player needed to use words to solve an internal problem.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/menu4.png\"><img class=\"alignnone size-medium wp-image-464090\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/menu4-204x300.png\" alt=\"menu\" width=\"204\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/menu4-204x300.png 204w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/menu4.png 333w\" sizes=\"(max-width: 204px) 100vw, 204px\" \/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/gameplay3.png\">\u00a0<img class=\"alignnone size-medium wp-image-464076\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/gameplay3-203x300.png\" alt=\"gameplay3\" width=\"203\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/gameplay3-203x300.png 203w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/gameplay3.png 339w\" sizes=\"(max-width: 203px) 100vw, 203px\" \/><\/a><\/p>\n <p><a title=\"Play 'A Way Out'\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=50156\" target=\"_blank\">Play &#8216;A Way Out&#8217; on LudumDare.com<\/a><\/p>\n <p>I worked in JavaScript and Phaser. I am not extremely experienced with Phaser (I have used it in one previous game jam), so I was surprised of how few hurdles I encountered on the way. I spent quite a bit of the time polishing small things (text\/sprite fading and timings was the worst one!) I also got nice visual effects using simple filters in Gimp, together with various degrees of transparency in the game. Finally, sunday evening, I put the sound together with FL studio and my trusty mini-keyboard.<\/p>\n <p>One of the most rewarding parts of the Ludum Dare, which I didn&#8217;t anticipate to be so engaging, is the reviewing of other players games as well as receiving valuable feedback on the game. During the giving and receiving of ratings and comments, I came to realise how important the details are for the playing experience. Could I have handled the power-weapon differently? Was the finish to abrupt? How does the navigation feel? The details came back when I played other games. I have enjoyed most of the games I played (many fantastic games out there!!). But what is it in some games that makes me tick in particular? A slight difference in responsiveness of the movement, or balancing of the difficulty makes a world of difference.<\/p>\n <p>With all that said. If you enjoy frantic typing games, and\/or enjoy story driven ambience in games, you should give my game, &#8216;A Way Out&#8217; a spin. And, I am in particular grateful if you rate it and leave a line. I am attempting to play and rate all commenters games (that run on my old computer) in return.<\/p>\n <p><a title=\"Play 'A Way Out'\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=50156\" target=\"_blank\">Play &#8216;A Way Out&#8217; on LudumDare.com<\/a><\/p>\n <p>Jakob, LinkPact Games<\/p>","time":"April 27th, 2015 5:11 pm","title":"A Way Out \u2013 Post Mortem"}