Angry Beavers : Post-Mortem

Play and Rate our game here 

This time, we tried to make something less ambitious than the two last times, but more fun.

What went right

  • Game concept

We are finally learning from our previous mistakes, be less ambious in game mechanism, finding a concept and an easier gameplay once you know the few controls.

  • Graphics

Game concept art and assets are more mature than in our last jams, and by restraining ourselves on the concept, we were able to create enough visuals during the 72 hours to have a game with some interesting basic assets.

What went wrong

  • Unity export

Definitely, what went wrong was the Unity export, lots of glitches and bugs we weren’t expecting occured, mainly because unity player was no longer supported by Chrome and webGL export was still in early beta stage.

  • Bugs

It’s important for use to improve our way to anticipate bugs when exporting and when playing. But we are really happy with the outcome, while comparing our first jam and this one, we are learning from our mistakes and that what’s important.

Feedbacks are really appreciated :)

 

Tags: #ld32 #ldjam #art #2d