First step to Post-Compo remake of LD #-6192

You might have played Ludum Dare #-6192 before. If not, play it here. Anyway, if you have played it, you probably noticed the glitches. So I decided to make a full remake of it in a completely new engine. The rendering part is pretty much finished now. On the gif you can see 16384 64×64 squares in random positions and random rotation in 720p at 50-55 fps. Each square has a 16×16 texture. Now I can get to the new collision detection and hopefully I’ll finish the remake ’til next weekend. If you’re interested in the engine, I might make it OpenSource and put it on GitHub once it has some more features.

apoEngine