{"author_name":"fluidvolt","cat":"LD #32","comments":[{"author_name":"","time":"April 24, 2015 10:31 pm","epoch":1429932660,"text":"Hey, I just played your entry! I could see that you ran out of time. Despite that though, I really like the gameplay mechanic and I LOVED that song you made for the game. It&#8217;s utterly fantastic! What synths did you use when making that? Congrats on finishing something nonetheless, I hope you do a post-compo version of this game! Also, do you have a twitter I can follow?","spam":"N"}],"epoch":1429931760,"likes":3,"metadata":{"p_key":"17674","p_author":"fluidvolt","p_authorkey":"26913","p_urlkey":"52980","p_title":"Post Mortem: Sam On Tape","p_cat":"LD #32","p_event":"LD32","p_time":"1429931760","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"26913","us_name":"fluidvolt","us_username":"\/author\/fluidvolt\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Sam_On_Tape.gif\"><img class=\" size-full wp-image-462889 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Sam_On_Tape.gif\" alt=\"Sam_On_Tape\" width=\"600\" height=\"180\" \/><\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=26913\" target=\"_blank\">Play Sam On Tape here!<\/a><\/p>\n <p><strong>What Went Right<\/strong><\/p>\n <p>Music was easy-peasy. Just grabbed some drum sounds, dialed in some synths and went to town. Might have spent a little too long on it though. <a href=\"https:\/\/soundcloud.com\/fluidvolt\/sam-on-tape\" target=\"_blank\">Here&#8217;s the song that came out of it.<\/a><\/p>\n <p>I kept using Flashpunk to develop, and I&#8217;m warming up to it. I&#8217;m not a good programmer by any definition, but the more I use Flashpunk, the less flailing around I do while trying to get the behaviors I want.<\/p>\n <p>Using ASEPrite more since last LD definitely helped. The goal now is to learn all of the important hotkeys before next time. Micro-optimization and all that.<\/p>\n <p><strong>What Went Wrong<\/strong><\/p>\n <p>I&#8217;m awful at budgeting my time. Like, terrible. I&#8217;ll spend too long on something, trying to get it exactly right and everything else suffers. Don&#8217;t know what to do about this. Maybe start using a timer system or something?<\/p>\n <p>Related to the last point, I need to set priorities better. I spent a lot of time working on getting dialog to work, and getting the music mixed right, and I ended up shirking the gameplay and level design&#8230; oops. Maybe next time I&#8217;ll write out a list of things to do, in order of importance?<\/p>\n <p>Okay, this one&#8217;s not fair, but there was a huge thunderstorm that kept me from working for a few hours. That must be where everything went wrong! So remember: all the issues you spot in my game, if it wasn&#8217;t for that thunderstorm, it&#8217;d be perfect&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&#8212;<\/p>\n <p>This is my second completed LD, and even though it was stressful and hectic it&#8217;s still hella fun. Hope to be here for another!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 24th, 2015 10:16 pm","title":"Post Mortem: Sam On Tape"}