{"author_name":"Javabot","cat":"LD #32","comments":[],"epoch":1429927320,"likes":1,"metadata":{"p_key":"17677","p_author":"Javabot","p_authorkey":"43281","p_urlkey":"52983","p_title":"A Skeleton of a Game","p_cat":"LD #32","p_event":"LD32","p_time":"1429927320","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"43281","us_name":"Javabot","us_username":"javabot","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>The game I made was really a look into what I am doing at the moment.\u00a0 It is a skeleton of a future game, otherwise known as an engine.\u00a0 I have, by now, added a parkour system to the engine.\u00a0 I am proud of how this little preview turned out, actually, as it forced me to find a way of easily displaying text on the map and gave me the first idea of how the gameplay is going to turn out.\u00a0 I do not expect more than 9 votes, but I am happy, as always, of participating in the jam.<\/p>\n <p>Just thought I would make a post mortem.\u00a0 You can play this here:<\/p>\n <p>http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&#038;uid=43281<\/p>","time":"April 24th, 2015 9:02 pm","title":"A Skeleton of a Game"}