{"author_name":"Zayron","cat":"LD #32","comments":[],"epoch":1429910400,"likes":0,"metadata":{"p_key":"17688","p_author":"Zayron","p_authorkey":"41941","p_urlkey":"52994","p_title":"Wizard Rescue \u2013 Postmortem","p_cat":"LD #32","p_event":"LD32","p_time":"1429910400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"41941","us_name":"Zayron","us_username":"zayron","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>This was my second Ludum Dare and I had a lot of fun again!<\/p>\n <p><img src=\"http:\/\/www.voltdrift.com\/LudumDare\/32\/wizard_rescue_shot2.png\" alt=\"Wizard Rescue\" \/><\/p>\n <p>This time around I got a little too ambitious and had to cut some content at the end. I was not sure I was going to finish on time but I made it. I was planning on having another enemy type and a boss at the end guarding the herbs but I ran out of time for that.<\/p>\n <p>I also wanted to spend more time on the level. I was thinking you would have to find the spells in the level before they could be used. I even have code setup for that.<\/p>\n <p>I also did not get to spend a lot of time balancing the abilities. I did not really want the poison mist but I wanted more than one damage ability. (The thorn seed was the first thing that came to mind with the theme.) I was running low on time and I could not think of anything I really liked so I ended up leaving the poison mist in.<\/p>\n <p>I did spent a lot of time on art since that is one of my weak points but I think it paid off. I still am not happy with my character art but the background turned out very nice.<\/p>\n <p>Overall I can see an improvement over my last Ludum Dare game. I took all the comments I got to heart and worked on some of the weak points the community pointed out. Thank you all!<\/p>\n <p><a title=\"Play Wizard Rescue\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=41941\">Play Wizard Rescue<\/a><\/p>","time":"April 24th, 2015 4:20 pm","title":"Wizard Rescue \u2013 Postmortem"}