{"author_name":"HD408","cat":"LD #37","comments":[{"author_name":"","time":"December 11, 2016 10:01 am","epoch":1481468460,"text":"Very nice! :3","spam":"N"}],"epoch":1481462160,"likes":3,"metadata":{"p_key":"1769","p_author":"HD408","p_authorkey":"12948","p_urlkey":"36662","p_title":"Room of no Escape V0.11 (and we\u2019re forced to switch the project!)","p_cat":"LD #37","p_event":"LD37","p_time":"1481462160","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"12948","us_name":"HD408","us_username":"hd408","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>TL;DR: <a href=\"https:\/\/dl.dropboxusercontent.com\/u\/75034586\/LD\/LD37\/RonE%20(LD37).zip\">Download the prototype from DropBox<\/a><\/p>\n <p>Hey everyone!<br \/>\n <img class=\"size-medium wp-image-593415 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/bandicam-2016-12-11-01-02-22-246-300x270.png\" alt=\"bandicam 2016-12-11 01-02-22-246\" width=\"300\" height=\"270\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/bandicam-2016-12-11-01-02-22-246-300x270.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/bandicam-2016-12-11-01-02-22-246-550x495.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/bandicam-2016-12-11-01-02-22-246.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>We&#8217;ve tried to fit into GameBoy limitations, and I think we did fairly well, but then we&#8217;ve realized some problems about the game itself.<\/p>\n <p>The idea was to make a Castle of no Escape spin-off, with only one room, in a tower-defence survival mode, but without the towers. Say, Battle City with its Construction Mode between the waves. But upon testing, it became obvious that 7&#215;7 tiles Room isn&#8217;t really sufficient for that kind of gameplay. Everything goes on too fast, and enemies need advanced pathfinding, which I was never good at.<\/p>\n <p>Other than that, the deadline for our main game &#8220;Castle of no Escape 2&#8221;, which is headed towards Steam, is approaching, and today I&#8217;ve received a bunch of messages from several interested people. So, sadly enought, we must finish that thing first, and maybe return to the Room of no Escape later. Anyway, I wish you have some minutes of fun with the prototype! At least I did, both with making and testing it. Note that it has no ending. No escape, you&#8217;ve got the idea, eh?<\/p>\n <p><img class=\"size-medium wp-image-593414 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/IMG_10122016_224516-300x280.png\" alt=\"IMG_10122016_224516\" width=\"300\" height=\"280\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/IMG_10122016_224516-300x280.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/IMG_10122016_224516-550x514.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/IMG_10122016_224516.png 646w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>There are also two music tracks made by Esdeer, but we didn&#8217;t decide where they belong, so we leave you with an option to listen to them as you want.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=47350\">http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=47350<\/a><br \/>\n Castle of no Escape, originally made for Ludum Dare #31<\/p>\n <p><a href=\"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=734941078\">http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=734941078<\/a><br \/>\n Castle of no Escape 2, already Greenlit, scheduled for release on 20th December of 2016.<\/p>\n <p><img class=\"size-medium wp-image-593413 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/IMG_10122016_222056-300x280.png\" alt=\"IMG_10122016_222056\" width=\"300\" height=\"280\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/IMG_10122016_222056-300x280.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/IMG_10122016_222056-550x514.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/IMG_10122016_222056.png 646w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p style=\"text-align: center\">Right now, Castle of no Escape 2 is overrun with bugs, just like this.<\/p>\n <p>Thanks to everyone involved, Ludum Dare rocks!<\/p>","time":"December 11th, 2016 8:16 am","title":"Room of no Escape V0.11 (and we\u2019re forced to switch the project!)"}