(Post Coitum) Super Cupid

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I decided to jizz things up a little for this Ludum Dare and try something a bit sexier than I’m used to. So after a brisk rub-down with a stiff wire brush, I settled myself on a bearskin rug and began work on Super Cupid, a ‘matchmaking simulation’ set in Ancient Rome…

Was I successful?

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TURN-ONS

The arrows – I’m pleased with the central bow-and-arrow mechanic. It can be quite challenging to line up shots which pierce more than one target and I think this could be expanded into a decent full game.

The audio – The ‘music’ turned out surprisingly well considering I don’t generally have any aptitude for it. I stuck to something really simple, using drumbot to create a pattern of claps, and I think this was a good choice. Also, I’ve been getting lots of nice feedback about the ‘menage-a-trois’ and ‘orgy’ announcements…

The gods – The game features the ability to receive a blessing from one of three gods and I’m happy with the way these abilities worked and were gained. I think they’re balanced well with the rest of the gameplay. Unfortunately, hardly anyone seems to have noticed that they’re there!

 

TURN-OFFS

The graphics – ‘Functional’ would be a kind word to use.

The presentation – See above.

The instructions – I wrote a page of instructions on play but I think many players have skipped them and been confused as a result. This is my fault really – I could easily have worked most of the instructions into a simple tutorial in the time it took me to write them and I think this would have been better.

 

All in all, I’m pleased with how the game turned out and might even work it up into something longer in the future. As ever, I had a blast participating and I’m really enjoying playing all the other entries.