Underload – Post Mortem
Hi folks,
First, thanks for playing to everyone that have played and comment on our game. Either you liked it or not, it allowed us to learn what were our mistakes (like putting a timer instead of a kill count) or say what your liked in our games (mainly the stupied voices and the randomness of the games).
PLAY HERE
What went wrong:
- During the process nothing went really wrong. The only small problem was that the tank on the menu screen doesn’t look like the in-game model, we figured it after finishing it and didn’t have time to change. But that’s only a detail
- After making the game, we quickly realized our main error, the timer. When we finished the game, we didn’t have a clear objective, we had a choice between “Staying alive” and “Killing the most aliens”, but because our characters were pretty dumb, we thought that staying alive was enough hard regarder their skills. But after seeing people play the game, we saw that avoiding the aliens was the best strategy to have a good score.
- The randomness of the physic wasn’t a problem for us, but some people were able to get out of the battlefield and fall forever. We didn’t had something to prevent this, but, hopefully, this problem seems to be rare.
- Finally, we used made some references to other games and movies in our the random voices that appears during the game, we wanted to do it to make people laugh, but some seems to not like it, and we understand why.
What went right:
- The game makes people laugh! That was one of our main objective, we were constantly having fun during the developpement and we’re happy that it has the same effect on you!
- The game was on the front page of Newground for one day! This is the first time that one of our game has that much popularity on a web based game platform and we were extremly proud.
What’s next?
Well nothing for now. Despite some player saying that the game can be extend to a full length one, we think that the randomness of the physic can make it pretty frustrating if the game last too long. However we had some idea of abilities that you can gain (and lose by tossing them), so maybe if the game is really a huge success, we can change our minds.
Anyway, thanks to our players, thanks to the other participant, you guys rock!!


