{"author_name":"AdamW","cat":"LD #32","comments":[{"author_name":"KunoNoOni","time":"April 23, 2015 5:04 pm","epoch":1429826640,"text":"Yes Limb by Limb is a good game, but I gotta have more cowbell!","spam":"N"}],"epoch":1429806300,"likes":1,"metadata":{"p_key":"17736","p_author":"AdamW","p_authorkey":"31339","p_urlkey":"53042","p_title":"Limb by Limb \u2013 Post Mortem","p_cat":"LD #32","p_event":"LD32","p_time":"1429806300","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"31339","us_name":"AdamW","us_username":"adamw","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>All previous Ludum Dares that I&#8217;ve tried to participate in have failed miserably. For the first one I had no experience. For the second I had very little time. For the third I had no good idea.<\/p>\n <p>For this one I had a good plan that I followed through with, and I managed my time well. I didn&#8217;t try to make anything more than I was planning on from the beginning.<\/p>\n <p>Due to my inexperience with exporting Java programs, I didn&#8217;t manage to export the game with the sound library, so the submitted version has no audio. This is however something that I&#8217;ve &#8220;solved&#8221; afterwards using somewhat of a workaround.<\/p>\n <p>The submitted version can be played here:<br \/>\n <a title=\"Limb by Limb\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=31339\">Limb by Limb<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/post.png\"><img class=\"alignnone size-large wp-image-461917\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/post-550x306.png\" alt=\"post\" width=\"550\" height=\"306\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/post-300x167.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/post-550x306.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/post.png 900w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>When I saw the theme I immediately came up with this idea (I don&#8217;t really know why). This was probably the first Ludum Dare I&#8217;ve entered where I actually liked the theme, and also came up with the concept even before starting to program.<\/p>\n <p>The idea was to not only use an unconventional weapon, but also to use it in an unconventional way; I didn&#8217;t just want to make a normal shoot-em-up game and just switch the gun textures for a banana or something. I actually wanted to use the weapon as more than just a weapon. So I used it as both a health system, and as a level-puzzle-thingy.<\/p>\n <p>In the beginning I planned to actually have enemies in the game, but I didn&#8217;t manage to add that in time, so I settled for making a puzzle platformer (although a later version of the game probably will include some simple enemies). So I guess I failed in making it a &#8220;weapon&#8221;, but rather a tool.<\/p>\n <p>I quickly knew that I wanted to use the limbs as a health system, because it added a lot of possibillities regarding level design. I also came up with the idea of only being able to interact with levers if you have arms to further support level design.<\/p>\n <p>In earlier projects I&#8217;ve saved all levels using a png file, but it has its limitations. And since the fun part about Ludum Dare is to always learn or try something new, I decided to use Tiled as level editor and implement methods that read json files. Which made level designing a whole lot more fun to do.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/arms.png\"><img class=\"alignnone size-full wp-image-461935\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/arms.png\" alt=\"arms\" width=\"285\" height=\"300\" \/><\/a><\/p>\n <p>I&#8217;ve decided to work on this project a bit more, but I want to finish it in a couple of weeks.<\/p>\n <p>Some updates\/changes that I plan on making (and have done) are as follows:<br \/>\n &#8211; Make sound work (done)- Add a new type of lever, further enhancing level design (done)<br \/>\n &#8211; Add falling damage (done) as a comical effect, and also to enhance level design<br \/>\n &#8211; Make some new bigger, more difficult, and more thought out levels (done)<br \/>\n &#8211; Add some sort of enemy<br \/>\n &#8211; Add some sort of trap block<br \/>\n &#8211; Add particle effects<br \/>\n &#8211; Add usable items (maybe)<br \/>\n &#8211; Add more decorations<br \/>\n &#8211; Add more cowbell<br \/>\n &#8211; Add sound effects<br \/>\n &#8211; Add pressure plates (works without arms, obviously)<br \/>\n &#8211; Fix the bad platform physics (done)<br \/>\n &#8211; Remix the music (I made it in a very lazy way)<br \/>\n &#8211; Add fullscreen mode<\/p>\n <p>ps. Some alternate titles I thought about using were &#8220;ARMageddon&#8221; and &#8220;Man at Arms&#8221;. Sadly I think that &#8220;Limbo&#8221; has already been taken&#8230;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/armageddon\/\" rel=\"tag\">ARMageddon<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"April 23rd, 2015 11:25 am","title":"Limb by Limb \u2013 Post Mortem"}