{"author_name":"cgmorton","cat":"LD #32","comments":[],"epoch":1429763220,"likes":2,"metadata":{"p_key":"17762","p_author":"cgmorton","p_authorkey":"52622","p_urlkey":"53068","p_title":"Post-Mortem on a Game I Made","p_cat":"LD #32","p_event":"LD32","p_time":"1429763220","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"52622","us_name":"cgmorton","us_username":"cgmorton","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I made a game, it&#8217;s called\u00a0<a title=\"Ants\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=52622\" target=\"_blank\">Ants<\/a>. It&#8217;s a game where\u00a0you &#8216;convince&#8217; some ants to eat your friend&#8217;s sandwich.<\/p>\n <p>Here&#8217;s a picture:<\/p>\n <div id=\"attachment_461447\" style=\"width: 418px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Ants_Screenshot2.png\"><img class=\"wp-image-461447\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Ants_Screenshot2.png\" alt=\"Pictured here: some ants\" width=\"408\" height=\"320\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Ants_Screenshot2-300x235.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Ants_Screenshot2-550x432.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Ants_Screenshot2.png 817w\" sizes=\"(max-width: 408px) 100vw, 408px\" \/><\/a><p class=\"wp-caption-text\">Pictured here: some ants<\/p><\/div>\n <p>This game was born on Saturday evening when I happened upon a Twitch stream (Extra Credits Design Club Live to be precise) where the streamer was making a Ludum Dare game. I mentioned my idea for a game in chat, the streamer was like &#8220;go make it then&#8221; and POOF, there went my weekend.<\/p>\n <p>So let&#8217;s talk about it.<\/p>\n <p>What Worked:<\/p>\n <p>&#8211; The core mechanic came together really fast. My first attempt at simulating ants (a rudimentary simulation at that) ended up working pretty well. So I never really had to change it.<\/p>\n <p>&#8211; The sound effects somehow turned out okay. Sunday morning I sat on my porch and recorded two minutes of nature sounds on my Macbook Air&#8217;s internal microphone. I also recorded myself spraying a can of cooking oil, and overlaid that with myself going &#8220;PSSSHHHH&#8221;. Thank god for Audacity.<\/p>\n <p>&#8211; Probably the main reason I could finish this in a day is that the concept needed zero real art. I&#8217;ll probably continue with that tradition in future LD jams.<\/p>\n <p>What Didn&#8217;t Work So Well:<\/p>\n <p>&#8211; I had this idea that the game would be self-explanatory, but a lot of feedback suggests that people got confused about what was going on.<\/p>\n <p>&#8211; Similarly, some people are turned off by the apparent randomness, because they can&#8217;t see what&#8217;s going on under the hood. I think I could have done more with the level design to show the player the patterns the ants tend to follow.<\/p>\n <p>This isn&#8217;t just my first LD jam, it&#8217;s also my first Post-Mortem! Thanks for reading!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ants\/\" rel=\"tag\">ants<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/puzzle\/\" rel=\"tag\">puzzle<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/simulation\/\" rel=\"tag\">simulation<\/a><\/p>","time":"April 22nd, 2015 11:27 pm","title":"Post-Mortem on a Game I Made"}