{"author_link":"\/users\/shaolin-dave","author_name":"Shaolin Dave","author_uid":"shaolin-dave","comments":[],"epoch":1682119805,"event":"LD53","format":"md","ldjam_node_id":337358,"likes":5,"metadata":{"p_key":"177692","p_author":"Shaolin Dave","p_authorkey":"1011376","p_urlkey":"407414","p_title":"A great article on Unity's input system","p_cat":"LDJam ","p_event":"LD53","p_time":"1682119805","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1011376","us_name":"Shaolin Dave","us_username":"shaolin-dave","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":332127,"_trust":8,"author":11376,"body":"This article is pretty old, but I think all the information is still very relevant. It's the best-written instructions I've seen on the subject, so I refer back to it whenever I need a refresher.\n\nFor jam games, I guess using the input system is probably overkill, but I find it to be very helpful and I'm trying to completely abandon the old input manager anyway.\n\nhttps:\/\/gamedevbeginner.com\/input-in-unity-made-easy-complete-guide-to-the-new-system\/#input_action_assets","comments":0,"created":"2023-04-21T23:28:14Z","files":[],"files-timestamp":0,"id":337358,"love":5,"love-timestamp":"2023-04-22T06:49:30Z","meta":[],"modified":"2023-04-22T06:49:30Z","name":"A great article on Unity's input system","node-timestamp":"2023-04-21T23:30:05Z","parent":332448,"parents":[1,5,9,332127,332448],"path":"\/events\/ludum-dare\/53\/$332448\/a-great-article-on-unitys-input-system","published":"2023-04-21T23:30:05Z","scope":"public","slug":"a-great-article-on-unitys-input-system","subsubtype":"","subtype":"","type":"post","version":1041983},"node_metadata":{"n_key":"337358","n_urlkey":"407414","n_parent":"332448","n_path":"\/events\/ludum-dare\/53\/$332448\/a-great-article-on-unitys-input-system","n_slug":"a-great-article-on-unitys-input-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11376","n_created":"1682119694","n_modified":"1682146170","n_version":"1041983","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/$332448\/a-great-article-on-unitys-input-system","text":"This article is pretty old, but I think all the information is still very relevant. It's the best-written instructions I've seen on the subject, so I refer back to it whenever I need a refresher.\n\nFor jam games, I guess using the input system is probably overkill, but I find it to be very helpful and I'm trying to completely abandon the old input manager anyway.\n\nhttps:\/\/gamedevbeginner.com\/input-in-unity-made-easy-complete-guide-to-the-new-system\/#input_action_assets","title":"A great article on Unity's input system","wayback_source":[]}