{"author_name":"richiebranson","cat":"LD #32","comments":[],"epoch":1429729260,"likes":1,"metadata":{"p_key":"17810","p_author":"richiebranson","p_authorkey":"51385","p_urlkey":"53116","p_title":"\u201cSHAFTED\u201d Post-Mortem","p_cat":"LD #32","p_event":"LD32","p_time":"1429729260","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"51385","us_name":"richiebranson","us_username":"richiebranson","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/444368\/51385-shot0-1429585541.jpg\" alt=\"\" height=\"200\" \/><\/p>\n <p>Phew, I survived my first Ludum Dare! When the theme was revealed, I was pretty stoked. My original idea was a space shooter where you manipulate asteroids in order to destroy your opponents, and I spent most of my Friday night putting together some basic code logic revolving around that concept. I ended up catching one of the &#8220;SAW&#8221; movies and was convinced I should come up with something a bit more twisted with an interesting narrative. I came up with a basic premise &#8220;disgruntled tech employee plots to murder his boss in an unconventional manner&#8221;, and it was off to the races from there. After 2 more days of struggling to refine and balance all of the aspects of my concept while still meeting the jam deadline, the end result was a short <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=51385\"><strong>game<\/strong><\/a> that tells an enjoyable, yet dark story.<br \/>\n <img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/444368\/51385-shot1-1429581567.jpg\" alt=\"\" height=\"200\" \/><br \/>\n <strong>What Went Right:<\/strong><\/p>\n <p>&#8211; Finishing: The #1 challenge for any creator is actually finishing a project. I&#8217;m proud of that more than anything else.<\/p>\n <p>&#8211; Mood &amp; Narrative: 2 hours before deadline, I made the last minute choice to add the voice overs. Despite my terribly amateur voice acting skills, I&#8217;m satisfied with the results.<\/p>\n <p>&#8211; Music: I&#8217;ve been making music for way longer than I&#8217;ve been making games, so I tend to place a heavy focus on the audio.<\/p>\n <p>&#8211; The intro: I really like how it came out.<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p>&#8211; The &#8220;hacking&#8221; gameplay: I spent so much time on setting the mood and telling the story, I ended up rushing a bit on the hacking element. I wanted to flesh it out to where you had to research different log files, corporate schedules, memos, etc. to determine which elevator your boss was on. Due to time, I opted for something much simpler. I&#8217;m definitely going to add all of that into the post-ludum version though!<\/p>\n <p>&#8211; Not setting up a seperate scene to restart gameplay after the intro: Right now, if you restart, it takes you back to the start of the intro.<\/p>\n <p>&#8211; The game&#8217;s length: due to making the hacking more simple than I originally planned for, the game ended up a bit on the short end.<\/p>\n <p>&nbsp;<\/p>\n <p>You can play the game <strong><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=51385\">HERE.<\/a><\/strong><\/p>\n <p>&nbsp;<\/p>","time":"April 22nd, 2015 2:01 pm","title":"\u201cSHAFTED\u201d Post-Mortem"}