{"author_name":"Cerno_b","cat":"LD #37","comments":[],"epoch":1481458560,"likes":1,"metadata":{"p_key":"1789","p_author":"Cerno_b","p_authorkey":"83463","p_urlkey":"36777","p_title":"Second Monster on Manual","p_cat":"LD #37","p_event":"LD37","p_time":"1481458560","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"83463","us_name":"Cerno_b","us_username":"cerno_b","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>17.5 hrs of work into LD37 I have my second monster in the game (on manual control)<\/p>\n <p>Got confused with Game Maker&#8217;s coordinate systems when switching between walls. Still not perfect but good enough for now.<\/p>\n <p>Next up: AI and attacks.<\/p>\n <p><img src=\"http:\/\/pancakeelement.de\/ludum_dare\/LD37\/day2_1308_17_5hr.gif\" alt=\"second monster running on manual\" \/><\/p>\n <p>Excuse the crap all over the gif, that&#8217;s my screengrabber messing up the recording.<\/p>\n <p>I made a list of things to do in order to get what I originally intended (rather than two disjointed monsters which don&#8217;t really explain the theme), and it looks like I&#8217;m going to switch to the Jam. Hopefully I can use the extra time to add a third monster, a final boss and some voice work.<\/p>\n <p>Still trying to stay within the compo rules though.<\/p>","time":"December 11th, 2016 7:16 am","title":"Second Monster on Manual"}