Late summary – One Fight
We’ve been doing a lot of planning yesterday, but since I didn’t get that done in the night, here’s a short summary:
We’re using:
– Unreal Engine 4
– Sculptris and Blender
– Gimp
– Audacity (if we get to the sounds)

The game will practically only be about surviving in an arena, while enemies spawn. Optional would be things like dashing forward or jumping back to avoid getting hit, but we want to keep it simple for now
We’ll be busy enough adding our own models and textures.
What’s done:
– Startscreen
– The base level
– Simple player controls
– part of the enemy ai
– base model of what you will see of the player
Still to do:
– combat system
– enemy spawning
– exactly one animation!
– finish the arm model
– textures
– maybe a hit and get hit sound
More sneak peak:



Tags: Planning