{"author_name":"mortus","cat":"LD #32","comments":[],"epoch":1429637520,"likes":0,"metadata":{"p_key":"17925","p_author":"mortus","p_authorkey":"20884","p_urlkey":"53233","p_title":"Difference between initial plan and final product","p_cat":"LD #32","p_event":"LD32","p_time":"1429637520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"20884","us_name":"mortus","us_username":"\/author\/mortus\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Fun thing I&#8217;ve noticed is that almost every time I change the game design significantly while developing for LD. I wonder how many people are like me?<\/p>\n <p>Couple of LDs ago I was going to create a minimum-control self-playing strategy and it became a two-player hotseat platformer after the first day.<\/p>\n <p>This time around I was initially planning to do a tower defense with a twist, but ended up not having towers or moving enemies at all.<\/p>\n <p>Do you stick to the master plan or do you change concept like I do?<\/p>\n <p>And please take a look at, try, rate and comment my LD entry: <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=20884\" target=\"_blank\">Cucumbers Shall Not Pass<\/a>. Thanks.<\/p>\n <div id=\"attachment_459770\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=20884http:\/\/\"><img class=\"wp-image-459770 size-medium\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/55-300x225.png\" alt=\"Cucumbers Shall Not Pass\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/55-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/55-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/55.png 801w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Cucumbers Shall Not Pass<\/p><\/div>\n <p>&nbsp;<\/p>","time":"April 21st, 2015 12:32 pm","title":"Difference between initial plan and final product"}