Asteroid Escape – Post Mortem
What Went Well:
- 2D Newtonian physics
- Explosions
- Infinite map
- Variety of different asteroids
- Asteroids break into smaller parts when destroyed
- Simple UI
- Ship velocity pointer worked well
- Sound FX
- I had fun using physics
- I finished (just)
What Didn’t:
- The aim to the game was made at the last minute and I’m not happy with it
- I didn’t have time to update some graphics
- The UI might have been too simple as it seems to confuse some people, such as what different upgrades are.
- Some of the UI disappears when you restart
- No music
- The ship was meant to be upgradeable by adding different parts (new engine, storage, hull ect.)
- The upgrades that where added are mostly useless as the game isn’t long enough
- Game lags a lot when you get to a certain distance away from the start
- If you go too far away from the start the asteroids will re spawn around it


