Asteroid Escape – Post Mortem

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What Went Well:

  • 2D Newtonian physics
  • Explosions
  • Infinite map
  • Variety of different asteroids
  • Asteroids break into smaller parts when destroyed
  • Simple UI
  • Ship velocity pointer worked well
  • Sound FX
  • I had fun using physics
  • I finished (just)

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What Didn’t:

  • The aim to the game was made at the last minute and I’m not happy with it
  • I didn’t have time to update some graphics
  • The UI might have been too simple as it seems to confuse some people, such as what different upgrades are.
  • Some of the UI disappears when you restart
  • No music
  • The ship was meant to be upgradeable by adding different parts (new engine, storage, hull ect.)
  • The upgrades that where added are mostly useless as the game isn’t long enough
  • Game lags a lot when you get to a certain distance away from the start
  • If you go too far away from the start the asteroids will re spawn around it

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