{"author_name":"holgk","cat":"LD #32","comments":[],"epoch":1429635120,"likes":2,"metadata":{"p_key":"17934","p_author":"holgk","p_authorkey":"32032","p_urlkey":"53242","p_title":"The Great Shooting \u2013 Post Mortem","p_cat":"LD #32","p_event":"LD32","p_time":"1429635120","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"32032","us_name":"holgk","us_username":"\/author\/holgk\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=32032\" target=\"_blank\"><img class=\"alignnone size-large wp-image-459299\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/The-Great-Shooting-Title-550x128.jpg\" alt=\"The Great Shooting -Title\" width=\"550\" height=\"128\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/The-Great-Shooting-Title-300x70.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/The-Great-Shooting-Title-550x128.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/The-Great-Shooting-Title.jpg 1055w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><br \/>\n As promised before here is my post mortem.<\/p>\n <p>&nbsp;<\/p>\n <h1><strong>The Good:<br \/>\n <\/strong><\/h1>\n <p><strong>Entering the compo:<br \/>\n <\/strong>I usually enter the compo but last time (LD#31) I had to enter the jam because my hard drive with my project files died. So therefore I hoped to have no technical problemes at all and my prayers have been answered. I had no technical problems at all and that was fantastic.<\/p>\n <p><strong>Happy with the result:<br \/>\n <\/strong>I&#8217;m happy with the kind of game I made. I usually aiming for a nice complex (if possible strategic) gameplay and this time I was able to go this path. At the beginning I had my struggles with the theme (I still don&#8217;t like it) but I was able to bend at tweek my idear to fitt into &#8220;An Unconventional Weapon&#8221;.\u00a0 And the result is pretty nice for a game mad in 48 hours (- sleeping, eating etc.).<\/p>\n <p><strong>The way it all came together:<br \/>\n <\/strong>For me it was a smooth run. No bumps on the road or mountains to climp and no emotional valleys to overcome. After last LD&#8217;s problems I started to analyse and improve the way I plan and create the game and its features. I used to focus on &#8220;unimportant&#8221; features (even though they were of hugh importance for me) and lost the sense of time. The result was that I had to finish core features in the last hour of the compo and that&#8217;s a bad approach of making a good game in 48 hours. This time I focused on the core elements and even implemented the begining and the endings early on so my game was &#8220;finished&#8221; about 15 hours before deadline. Of cause I had to insert 3d models and add music and sound effects butt the game was playable with programming &#8220;artwork&#8221; (aka cubes). I was finished with modeling and sound 2 hours early so\u00a0 decided to add an additional feature (an eventsystem). That was new to me! Adding somthing because you have time left. So I&#8217;m glad about the fact that the improvements of my workflow worked.<\/p>\n <p><strong>The balancing:<br \/>\n <\/strong>For a strategy game balancing income and costs is quit important and after playing a couple of times I thing &#8220;The Great Shooting&#8221; is quite balanced. It&#8217;s not easy to lose or win. It&#8217;s right in the middle of being challenging enough and to easy or to hard to play. I think this thin line is even harder to hit in a LD where a player doesn&#8217;t play a game for hours.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=32032\" target=\"_blank\"><img class=\"alignnone wp-image-459693 size-large\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot-4-550x309.jpg\" alt=\"Screenshot 4\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot-4-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot-4-550x309.jpg 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <h1><strong>The Bad:<\/strong><\/h1>\n <p><strong>Moving Objects:<br \/>\n <\/strong>The way you move objects around (with the right mouse button) is &#8220;a bit&#8221; counterintuitive. I should have thought of a better way to aproach this action. But at the end the only thing that counts is whether it&#8217;s working or not and my system is maybe abit fiddley but it WORKS!!! So next time I should do better but I have no nightmares about it. And for those who have still some problems with it, I ovicaly declare this a FEATURE. \ud83d\ude00<\/p>\n <p><strong>Text readability:<br \/>\n <\/strong>This is an issue that I never had. Maybe because I knew that I had to focus the camera and\/or zoom in on the object\/building info window. I never thought that there could be a problem with it, but I understand that some (espacially web players) have some problems with it. (That&#8217;s something I should keep in mind for futures projects. NEVER forget platform specific problems.)<\/p>\n <p><strong>Sound quality:<br \/>\n <\/strong>Here is some room for improvement a bit more and a better quality that&#8217;s something to keep in mind. It&#8217;s way better than before but I&#8217;m still not there where I wanna be.<\/p>\n <p><strong>3D models and their textures:<br \/>\n <\/strong>Here is room for improvement, too. They are not ugly at all but somehow I think that not all models are fitting together. Some are better than others but a more constant better quality should be on the agenda for next LD&#8217;s.<\/p>\n <p>You can play and vote my entry <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=32032\" target=\"_blank\">here<\/a>.<\/p>\n <p>Tips, tricks and ideas for improvement are welcome please make a comment.<\/p>\n <p>Have fun!<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=32032\" target=\"_blank\"><img class=\"alignnone wp-image-459700 size-large\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot-51-550x309.jpg\" alt=\"Screenshot 5\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot-51-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screenshot-51-550x309.jpg 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"April 21st, 2015 11:52 am","title":"The Great Shooting \u2013 Post Mortem"}