{"author_name":"sP0CkEr2","cat":"LD #32","comments":[],"epoch":1429589580,"likes":3,"metadata":{"p_key":"17991","p_author":"sP0CkEr2","p_authorkey":"7135","p_urlkey":"53302","p_title":"Postmortem For FF2K","p_cat":"LD #32","p_event":"LD32","p_time":"1429589580","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"7135","us_name":"sP0CkEr2","us_username":"phocker","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Food Fighter 2000 was created for the Ludum Dare 32 Jam Competition, the theme was Unconventional Weapon. Please play the game and rate it here.<\/p>\n <p>http:\/\/bit.ly\/1Dw4te0<\/p>\n <p>(I do not know why my GIF are turning green?)<\/p>\n <p><a href=\"http:\/\/imgur.com\/zaWDw9r\"><img class=\"\" title=\"source: imgur.com\" src=\"http:\/\/i.imgur.com\/zaWDw9r.gif\" alt=\"\" width=\"446\" height=\"264\" \/><\/a><\/p>\n <p><em><a href=\"http:\/\/imgur.com\/ZvEZbop\"><img class=\"\" title=\"source: imgur.com\" src=\"http:\/\/i.imgur.com\/ZvEZbop.gif\" alt=\"\" width=\"448\" height=\"265\" \/><\/a><\/em><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What Went Right<\/strong><\/p>\n <p><em>Brainstorming<\/em> &#8211; we do this as a family at the Dinner Table after we find out the theme. As always this was full of wonderful ideas, but it was Mom&#8217;s idea that one out in the end. An Unconventional Weapon that would fire food instead of bullets.<\/p>\n <p><em>Artwork<\/em> &#8211; my two son&#8217;s Simon and Marting (10 and 7) did 90% of the Artwork for the game. They used Gimp to first draw what the sprites would look like, and then we imported the image into Qubicle, where they would Voxelize them, and add details. Sometimes they made them too big (the Taco) and we would have to scale them into the game. But overall it turned out great.<\/p>\n <p><em>Rest<\/em> &#8211; I like to get plenty of rest during these events, and this was no exception. The latest I stayed up was 1:30 in the morning. I have learned from experience that coding at 4:00 am is pointless, and gets nothing accomplished (take heed Junior #gamedev).<\/p>\n <p><em>Snacks<\/em> &#8211; good selection of snacks, and of course Coke (Mexican with real cane sugar only please)<\/p>\n <p><em>Working with the Boys<\/em> &#8211; it was great to work with 2 of my boys during this, they were a great help (see artwork) and very helpful with ideas.<\/p>\n <p>Sounds &#8211; although added last, my 7 year old did all the sound effects for the game and they were awesome!<\/p>\n <p><strong>What Went Wrong<\/strong><\/p>\n <p><em>Unity\/Html5<\/em> &#8211; I REALLY wanted to publish this in HTML5 so I spent WAY TOO LONG putzing with performance stuff because @Unity3d was rendering too slow. In hindsight, I probably should have given up sooner than I did to fallback to the Web Player.<\/p>\n <p><em>Indecision<\/em> &#8211; I was torn between a Mesh Pathing system versus an Object based Waypoint system. The Waypoint System (SMS) was victorious &#8211; still I wasted a lot of time deciding. Overall I like how it turned out, although I am not too sure how well it will scale when we add other levels.<\/p>\n <p><em>Rotation<\/em> &#8211; I don&#8217;t know why but I had all kids of trouble getting the Rotation of the player to work right. I might have been the anchor of the Voxel \u00a0models, but regardless, I finally got it but again took way too long.<\/p>\n <p><em>Music<\/em> &#8211; well I FINALLY created my own master piece, and it shows. I used cgMusic to create the original score, and then used FL Studio to clean it up and add some things here and there. Overall the music is awful, but I made it.<\/p>\n <p><em>Gameplay &#8211;<\/em> did not get the rules down, and the gameplay suffered. We were making stuff up at the last minute, and it shows.<\/p>\n <p><em>Bugs<\/em> &#8211; there are lots of bugs, people going thru walls, things exploding when they should not. It&#8217;s all in good fun though.<\/p>\n <p><strong>What New Thing Did We Learn<\/strong><\/p>\n <p><em>Voxelization<\/em> &#8211; It was simply awesome to work with Voxels -spriting in 3 dimensions. I had some reasons for wanting to make the game this way (can&#8217;t say right now) but it gave me an opportunity to test some things out while Jamming.<\/p>\n <p><em>Music Man<\/em> &#8211; I can make music, I just need to do some more work at it.<\/p>\n <p><strong>Final Thoughts<\/strong><\/p>\n <p>This was another fun event, I just love doing these Jams because i feel they make me a better overall at #gamedev. I sure liked the theme, one of the better ones in a while.<\/p>\n <p>Still, there are some things I would do different next time:<\/p>\n <p><em>Clear Your Game Rules<\/em> &#8211; get your rules down on paper &#8211; stick to it.<\/p>\n <p><em>Less is More<\/em> &#8211; removing stuff is okay, adding stuff is not.<\/p>\n <p><em>Sound Better<\/em> &#8211; know the sounds you need, find them or make them.<\/p>\n <p><em>Move Along<\/em> &#8211; if you cannot figure something out, move onto the next thing if you can. If you can&#8217;t then just do something different and then come back to it later.<\/p>\n <p>Till Next Time,<\/p>\n <p>The Hockers<\/p>","time":"April 20th, 2015 11:13 pm","title":"Postmortem For FF2K"}